Certainly attack progress, I agree. In terms of things to monitor - regardless of their task - then I always watch fatigue, morale, suppression, supply and casualties, not necessarily in that order. Bit obvious, I suppose. The delay system, plus the realistic modelling of how difficult it is to withdraw under fire means that you have to make relatively early decisions on when to abandon something and pull back, I think. If you wait (whether unit defending or attacking) until you see units retreating, fatigue over 70%, morale under 20%, whilst the suppression bar is full red then they probably are already lost to your command and will make their own decisions. I have found that units can be decently operative on fairly high fatigue levels, but can't do anything (obviously) at max suppression levels and if morale sinks below 25% then you're too late. The number of casualties usually mirrors these readings. Tank units are prone to retreat, or even rout, even when they take less than 25% casualties (2 or 3 tanks out of ten knocked out, say), especially if it all happens in short space, whereas infantry can sometimes (not always)take slightly higher casualties without running. Running (infantry retreating in a panic, I guess) is a major thing to try and stop in defensive scenarios when usually this behaviour will result in arty massacres. You can have them dug in in the best possible position but if a unit of around 100 men takes around 30 casualties then they will often get up out of the trenches and retreat, exposing themselves worse. All in all, I think (if possible) it's better to have some kind of reserve and try to move that in to assist rather than pull back men having a hard time. If you have to pull men back then try to cover them with arty. But, all these little situations are different, aren't they, so it's difficult to suggest definite things.... Certainly I watch all orders for progress though and re-issue them if things look stuck. Sometimes things can actually be just stuck (bugged, I mean) - usually there's clues in the unit logs - long lines of reports to the same effect or no reports at all. But I'm no expert. I just muddle through. It's nice to watch the experts, and sometimes fun to play them and see how easy it is for them to walk all over you without you having a clue how they are doing it.....