Hello everyone!
Sorry if this is more or less commonly known, but I have searched around and I couldn't find anything on the subject, so here goes: is unit strength taken into account when calculating the occupation of objectives?
I'll give a quick example — in one of the smallish scenarios, I was defending an objective with a full battalion, including two light armour companies. All units were in command, well supplied, and essentially full strength.
Just within the objective radius there were three German infantry companies that had been routed twice, were almost wiped out (red with a tiny yellow corner in the status box for strength) and were essentially cowering deep into a forest (so I couldn't shoot them to ribbons without moving outside the town).
And yet, the objective was contested (no green outline), when I would argue my control of it was basically undisputed, as German strength was reduced to trading insults from behind rocks.
Now, in larger scenarios with relatively open objectives, I have no issue, but in smaller maps with abundant cover and concealment, and with comparatively large objective areas, I find that my games frequently end up splitting battalions into companies and rather inefficiently ordering them to scatter to push the enemy away inch by inch until they are just outside range, so it's 20% battle, 80% chasing enemies from rock to rock shouting "shoo!" so they don't cheese-assault my objectives in the last two hours.
Has anyone experienced this?
Cheers, and thanks for reading!
Sorry if this is more or less commonly known, but I have searched around and I couldn't find anything on the subject, so here goes: is unit strength taken into account when calculating the occupation of objectives?
I'll give a quick example — in one of the smallish scenarios, I was defending an objective with a full battalion, including two light armour companies. All units were in command, well supplied, and essentially full strength.
Just within the objective radius there were three German infantry companies that had been routed twice, were almost wiped out (red with a tiny yellow corner in the status box for strength) and were essentially cowering deep into a forest (so I couldn't shoot them to ribbons without moving outside the town).
And yet, the objective was contested (no green outline), when I would argue my control of it was basically undisputed, as German strength was reduced to trading insults from behind rocks.
Now, in larger scenarios with relatively open objectives, I have no issue, but in smaller maps with abundant cover and concealment, and with comparatively large objective areas, I find that my games frequently end up splitting battalions into companies and rather inefficiently ordering them to scatter to push the enemy away inch by inch until they are just outside range, so it's 20% battle, 80% chasing enemies from rock to rock shouting "shoo!" so they don't cheese-assault my objectives in the last two hours.
Has anyone experienced this?
Cheers, and thanks for reading!