Hi all,
I've noticed with LOS area tool that from a clicked pixel there's always an area, about 250m radius in daylight, where sight is not affected by terrain (i.e. bright green). I found this while playing St. Vith as the Germans, since they never have the opportunity of firing RPGs, even in ambush, even in forests, in day time. Editing the visibility effect of terrain doesn't have any effect within these 250m, only expanding a little the RPG ranges helped. Have you noticed the same thing? I think it should be well possible that you find out 50m close to an ambushing enemy in urban or forest environment, and even if you know from intel or recon that there is some enemy unit you won't spot hidden targets until you get veeery close (or when thay start shooting..), so maybe you know where they are, but you must drive them out of their holes in close combat.
As for the direct hit terrain modifier it seems that in game it is different from the one you find in the layer data inside mapmaker, or in the manual (e.g. pine wood should have 41% but in game and in the scenario maker it shows a 16%). Does anyone know why is that?
Is it the same value for foot and armour? I think that terrain hit modifier should consider both concealment and hard cover, and these benefits depend on the size of the hiding equipment.
I must say I'm relatively new to this game (more than a game actually!) and really loving it!
ghibli
I've noticed with LOS area tool that from a clicked pixel there's always an area, about 250m radius in daylight, where sight is not affected by terrain (i.e. bright green). I found this while playing St. Vith as the Germans, since they never have the opportunity of firing RPGs, even in ambush, even in forests, in day time. Editing the visibility effect of terrain doesn't have any effect within these 250m, only expanding a little the RPG ranges helped. Have you noticed the same thing? I think it should be well possible that you find out 50m close to an ambushing enemy in urban or forest environment, and even if you know from intel or recon that there is some enemy unit you won't spot hidden targets until you get veeery close (or when thay start shooting..), so maybe you know where they are, but you must drive them out of their holes in close combat.
As for the direct hit terrain modifier it seems that in game it is different from the one you find in the layer data inside mapmaker, or in the manual (e.g. pine wood should have 41% but in game and in the scenario maker it shows a 16%). Does anyone know why is that?
Is it the same value for foot and armour? I think that terrain hit modifier should consider both concealment and hard cover, and these benefits depend on the size of the hiding equipment.
I must say I'm relatively new to this game (more than a game actually!) and really loving it!
ghibli
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