By David Heath on Nov 6, 2015 at 12:34 PM
  1. David Heath

    David Heath Administrator
    Staff Member Support Staff

    Oct 14, 2014
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    Hi Everyone

    Here are some notes from Peter Bogdasarian on the changes in v2.1. We have just loaded the 2.1 rules to the files section. These make a couple tweaks Peter has wanted to do for some time and corrects one error inserted into the 2.0 rulebook.

    * 6.0 is corrected and will now match the first edition so: "An activated unit receives movement points (MPs) equal to the player’s activation number."

    * When attempting to barrage, you now get an opportunity to range-in on each defending unit in the hex; however, you can only make a barrage attack against one of them if you are successful (to save time, start off by ranging-in on the target you want most to fire at and stop there if you succeed). Stacking multiple units thus makes it easier for artillery to find something to shoot at in a hex.

    * German panzer, panzerjäger and recon units now recover on a die roll of 4-6. After seeing the game out in the wild for a few years, this should prod game balance a bit back towards the center. German panzer formations will remain tough (as they should be), but they'll spring back to full strength less often (recovery chances for 2 dice drop from 88.9%/44.4% to 75%/25%).

    * The Commonwealth now scores 2 VP for achieving the relief of Tobruk victory condition. This should incentivize players who wish to pursue a more aggressive strategy in the center for the Commonwealth.

    Download Manual Edition v2.1

    Totensonntag Living Rules v2.1.jpg
    vsadek likes this.


Discussion in 'Corps Command Series' started by David Heath, Nov 6, 2015.

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