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      The United Systems are under threat. The outer reach systems, settled in the last century, have started falling silent one by one, and the United Systems Military Core is being stretched thin combating threats it was never designed to face.

      From beyond the galaxy, the Flesh Eaters have begun a full-scale invasion of the outer reach, while outside of time and space, the void spiders have begun to step out of the shadows to consume entire planetoids, literally transforming them into sentient hosts for the spiders themselves.

      Homemade threats and ancient aliens are all coming to claim a piece of our species, and we need to adapt and fight back. Enter the Space Infantry, a fighting force designed to combat the worst the galaxy can throw at us. Armed with the latest weaponry and tactics, cutting edge tech and even autonomous fighting robots, it’s time to take the fight back out into stars!

      In Space Infantry, players build a persistent squad of specialized fighting troops and field them in increasingly difficult missions with randomized locations and fight randomly generated enemy forces, chosen from one of 10 unique alien threats.

      Play cooperatively, competitively, or entirely alone. Your game, your way!

      The Enemy

      Space Infantry comes equipped with over 10 unique alien races, each with unique abilities and forces to throw at the players.

      At the start of the game, you can either choose or generate at random, 1 enemy race to fight for the duration of the campaign. This race will have a number of components to represent it in the game: An Enemy Card and Unit Cards.

      The Enemy Card has all the relevant information you need to use it during the game, from forces to special abilities, and a short briefing about what these creatures are after and where they came from.

      The Unit Cards represent the individual forces of the Enemy Species chosen at the start and are divided into 3 types: 1 – 3. Each unit type gets progressively more difficult, with Type 1 being the easiest, usually with little health and no armor, up to Type 3, which has armor, loads of health and has at least 1 special ability.

      As your squad moves from point to point on a mission, they must check to see if they have an encounter, and if so, what type. If you are unlucky enough to trigger one, enemy forces will rush to the area to engage your units in combat. To find out how many, and what types, you refer to the Species Card and roll a Random Number on the Enemy Presence Table to determine exactly what your Team has gotten themselves into.


      Once rolled, find and lay out the number of enemies you are going to fight in a line across from your squad’s units and begin combat (We’ll cover in more detail in another article) Before, players had to rely on an abstract series of boxes to track the enemy force, but this way, players can effectively track exactly what they’re up against and which enemy units are damaged at a glance. You can also use any special abilities the enemy units have by reading the cards themselves.

      Soon, we’ll cover more of Space Infantry’s features, such as Combat, Mission Selection and population, exploration, campaign play, co-op and competitive play, as well as the core mechanics such as RN, AP and Success Levels. Join us on a tour of the latest fighting force in Lock ‘n Load Arsenal: the SPACE INFANTRY.
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