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  1. Stefano G.

    RPG and Building Question

    Hello Stéphane...ok, now i can see, but it adds another problem: how to mark and differentiate a unit firing from Building and using RPG, from a unit using only its IFP? e.g. i can understand that for more exposing in order to avoid any injury when using RPG, a unit suffers a minor cover...
  2. Stefano G.

    RPG and Building Question

    Hello...i must write i am a bit confused for this new rule. As many players have already written here, a penalty/malus/risk should be considered for MMC firing AT rockets from buildng. I agree with all the suggestions here proposed about a roll for Shaken (Morale Check?), i consider them...
  3. Stefano G.

    Something New is Coming to LnLT

    YES, i do...of course! Where, where...where???:woot::)
  4. Stefano G.

    What about Skills with Shaken Leaders?

    Yes, Stéphane and Renzo...there are many ambiguities in several Skills..."Ambush" skill, for example: if an enemy stack moves adjacent units with Hero "ambush" skilled. when can additional "Ambushing" friendly units be placed?...can they be placed before Opportunity Fire against adjacent enemy...
  5. Stefano G.

    What about Skills with Shaken Leaders?

    Thank you Stéphane...yes, you're right...Skill is "Plough The row". As far as regard my question, i doubt GO units can benefit of a shaken Leader Skill, i think the same situation for Leadership Modifier; you can not use LM if Leader is Shaken....what do you think? :rolleyes:
  6. Stefano G.

    What about Skills with Shaken Leaders?

    Hello... have Leaders to be in Good Order (Not Shaken) in order to use their Skill? e.g.: in HotM there is "Deadly" Skill that lets units (with Leader stacked) to fire against 2 adjacent hexes: if Leader is shaken can units use the Skill? I suppose they can not, but where can i find a confirm...
  7. Stefano G.

    Adjacency between 1-level Multi-story Building hex unit and 0-level Clear hex unit.

    Hello, i have a doubt about adiacency between 1-level Multi-story Building Hex and 0-level No-Building Hex (Clear Hex, for example): i already know that , from 10.2, "units in adjacent hexes but on different levels of a Multi-story Building(s) ARE NOT considered adjacent and don’t have LOS to...
  8. Stefano G.

    LOS and Hills: not well defined countour/silhouette

    Hello Stéphane...thank for reply. So, according your way to play, you consider the 2 Yellow LOS (image1LOS-HotM above) of G6-F3 and G5-F3 blocked by 1-level Hill, as they cross a "Hill-dotted" Hex (F4) - G6-F3 crosses F5 Hill Hex too - and without taking care if LOS crosses or doesn't Hill...
  9. Stefano G.

    LOS and Hills: not well defined countour/silhouette

    Hello everyone and sorry if my question was already dealt. We know that in LnLT maps, terrain silhouettes are considered when tracing LOS: so, if a LOS intersects a Light Wood Hex (degrading) BUT does not pass through any silhouettes of Light Wood, the LOS is considered clear (not degraded by...
  10. Stefano G.

    MGs against Light Armor vehicles: is it possible?

    Hello... According to: 10.1 HE, or High Explosive Firepower, may be used specifically against Light Armor vehicles... So, an M-113 .50 caliber M2 machine gun (HE Range/FP/ToHit: 2/1/5) could punch any Light Armor target (like Bmp, M-3, Marder, etc etc)...but is a .50 cal Mg (or soviet Brdm-2...
  11. Stefano G.

    Character Name Request

    Hallo Brad, should you ever write a book with an italian Air Force Pilot one day, i would like to give you my name: Stefano Spano :):rolleyes:
  12. Stefano G.

    17.2 - Open crew question

    Hi Thommy, welcome to LnL community. As a SL/ASL player, you'll find LNL tactical with less "Chrome" than ASL but , IMHO, with a more realistic time-continuum system based on impulses, more beautiful graphic, a more realistic command-chain for units activation, need to spot units etc etc and...
  13. Stefano G.

    Czech/East German T-72 and composite/reactive armour

    I saw it from: At 26:20, Czechoslovakian Units chart is shown and there is a T-62 counter image.
  14. Stefano G.

    Czech/East German T-72 and composite/reactive armour

    Thank all of you for your precious and interesting notes :) As far as Czechoslovakian T-62 counter, what do you think about?... i knew that Czech Army never had/used it, do you think/know so too?
  15. Stefano G.

    Czech/East German T-72 and composite/reactive armour

    Hello Keith, looking last video about unboxing WaW85, and better reading WaW85 rulebook, i have noted that , if i have well seen, Czechoslovakian/East German T-72 counter has composite armour orange triangle....but i have some doubt about the fact that Czechoslovakian/East German units (as well...
  16. Stefano G.

    Unboxing WaW85 video.

    Hello Keith, i was enjoying last Youtube video about unboxing WaW85 , when i have noted that when German "Storm and Steel Second Wave" units chart is displayed (about at 25:16 time) there are two different Leopard-2 Panzer Company counters shown (Lt. Blue and Red company) but they have...
  17. Stefano G.

    10.6.10 Volley Fire with SW?

    Hello, one of my last doubts...:rolleyes: From: 10.6.10 Volley Fire Soviet, Pact and PACT-allied Heavy Armor vehicle units ONLY receive a +1 to a Heavy Armor vehicle unit FP dice in a stack with another Heavy Armor vehicle of the same nation. Both units are marked Ops Complete after the Volley...
  18. Stefano G.

    SWs on the Holding Box: any drawback ?

    Thank you again, Keith for you support and your observations.:) Surely i 'll have fun with your WaW85...i hope to have it on my table during next summer :happy: I have seen only Alpha Jet as German Airstrike...but, if i well remeber, a German F4-F Phantom airstrike should be present too, do...
  19. Stefano G.

    SWs on the Holding Box: any drawback ?

    Thank you for your reply :)... From TUS rulebook: 1.3.5.1 TANK SUPPORT WEAPONS In The Untold Stories the T-80 and T-64 have the ability to fire a gun-tube launched Anti-Tank Guided Missiles (ATGM) represented by the Songster Support Weapon. • Use the rules for Support Weapons (1.3.5) when...
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