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I see but then you would either need another column or better a control that could switch depending on the force structure type - eg organic, player, current mission etc.
Oh, I see your point. Reinforcements are always organic. Thus, you could end up with two different contexts. I hadn't considered that.
Quick hide me in the Beta Forums, over the last 24 hours it has become increasingly obvious that I am getting too old. No wonder, Ray and Eddie left in their prime!
Oh, I see your point. Reinforcements are always organic. Thus, you could end up with two different contexts. I hadn't considered that.
Quick hide me in the Beta Forums, over the last 24 hours it has become increasingly obvious that I am getting too old. No wonder, Ray and Eddie left in their prime!
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