Arty Options

GoodGuy

Member
Wiggum said:
Are there any improvements for the artillery code planed before you move the core to final ?


Is it possible to
  • let the bombardment units default to ignore friendly units (= less clicking than the other way around), since the enemy AI is often pretty aggresive and seems to love to jump in the player units' faces, and to
  • let bombardment units memorize the last selection (ie. settings for ROF [rof has an effect, right?], ammo consumptions and losses [when partially suppressed/under fire, IF the latter has an effect during a bombard mission] )
before moving to final?
 
Last edited:

Dave 'Arjuna' O'Connor

Panther Games Designer
Not going to be enough time before I go final. I hope to wrap things up here tomorrow. But don't despair we'll get to it in time. It all boils down to priorities.
 

EdJaws

Member
  • let the bombardment units default to ignore friendly units (= less clicking than the other way around), since the enemy AI is often pretty aggresive and seems to love to jump in the player units' faces, and to
  • let bombardment units memorize the last selection (ie. settings for ROF [rof has an effect, right?], ammo consumptions and losses [when partially suppressed/under fire, IF the latter has an effect during a bombard mission] )
I don't think I'd like #1 - default to ignore friendly units, as I'm seldom in that situation. Perhaps I don't play as aggressively as you, but I think it would be count-intuative to default bombard your own units. Most of the time, on defense, I'm in good position to do just that.

#2 is a good idea. I'd go so far as to suggest the Edit Tasks dialog should "remember" all their settings for every unit throughout the scenario if that's even possible.

Just my opinion.

Ed
 

GoodGuy

Member
Yes number 2 would be great.
I don't like number 1 idea at all though, sorry.

Well, an option to switch it to the User's liking (like inverting the mouse wheel zoom) in the general game options would satisfy both groups (others have requested a reverse default in another thread, too), right?
 

Kurt

Member
Well, an option to switch it to the User's liking (like inverting the mouse wheel zoom) in the general game options would satisfy both groups (others have requested a reverse default in another thread, too), right?
I like that idea very much GoodGuy , I tend to use arty aggressively and dont mind a few friendly casualties .
 
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