kipanderson
Member
Hi,
Most here know Command Ops better than I do although I am a very long stand fan. However with that qualification out of way I will just note a possible problem I have found when playing those stunning Kursk users produced scenarios.
I have found that the defending AI may struggle a bit with “holding a line...”. Of huge importance when playing most, near all Eastern Front scenarios... as it was in the real world. It tends to cluster around given points to an extent that leaves itself very open to being outflanked by not very distant breakthroughs further down the front line.
I took the largest of the wonderful Kursk maps produced by CapHillRat and duplicated some of the Soviet infantry and artillery forces. Then formed a classic frontline of SS battalions at round 60% strength, each covering about 2km of front. All dung in but not fortified. Mobile units behind the line.
Then classic Soviet attack.
I discovered that even when I had placed an AI “defend..” maker at 1000 points under each SS frontline company position there was still some tendency to ignore flanks and cluster, even counter attack into potential pockets resulting from Soviet breakthroughs.
I of course do not know how to training up the AI as well as many here but just thought it worth mentioning that trying to hold a line, bend with the wind but somehow keep a frontline will be very important when we get to the Eastern Front. Not always, but normally.
The fact that I found this possible problem did not all together surprise me because I had noticed that all the previous setting for Com Ops had been quite friendly or forgiving of units clustering around a given point, or driving up certain roads.
But say in Normandy, and certainly on the Eastern Front some attempt to maintain a line, even very weakly held, was important. Of course this often failed for short periods and then there was chaos ... but the line then did reform to restore matters.
With more expert handling of the AI defend objectives this may not be a problem... but just thinking ahead to all those great Eastern front games we have coming.. . Nor do I wish to exaggerate the problem.
Great looking forward to version 2.0,
All the best,
Kip.
Most here know Command Ops better than I do although I am a very long stand fan. However with that qualification out of way I will just note a possible problem I have found when playing those stunning Kursk users produced scenarios.
I have found that the defending AI may struggle a bit with “holding a line...”. Of huge importance when playing most, near all Eastern Front scenarios... as it was in the real world. It tends to cluster around given points to an extent that leaves itself very open to being outflanked by not very distant breakthroughs further down the front line.
I took the largest of the wonderful Kursk maps produced by CapHillRat and duplicated some of the Soviet infantry and artillery forces. Then formed a classic frontline of SS battalions at round 60% strength, each covering about 2km of front. All dung in but not fortified. Mobile units behind the line.
Then classic Soviet attack.
I discovered that even when I had placed an AI “defend..” maker at 1000 points under each SS frontline company position there was still some tendency to ignore flanks and cluster, even counter attack into potential pockets resulting from Soviet breakthroughs.
I of course do not know how to training up the AI as well as many here but just thought it worth mentioning that trying to hold a line, bend with the wind but somehow keep a frontline will be very important when we get to the Eastern Front. Not always, but normally.
The fact that I found this possible problem did not all together surprise me because I had noticed that all the previous setting for Com Ops had been quite friendly or forgiving of units clustering around a given point, or driving up certain roads.
But say in Normandy, and certainly on the Eastern Front some attempt to maintain a line, even very weakly held, was important. Of course this often failed for short periods and then there was chaos ... but the line then did reform to restore matters.
With more expert handling of the AI defend objectives this may not be a problem... but just thinking ahead to all those great Eastern front games we have coming.. . Nor do I wish to exaggerate the problem.
Great looking forward to version 2.0,
All the best,
Kip.