Speaking about the "old"HoS,i have found another bug.I have prepared a scenario with mud and any time i move a tank there is the bog check.The problem is that in this bog check the program add modifier like "vehicle in movement+1" or,worse",damage check +6 or +5.In the last case seem that the game use some armor factor of the tank for this check.
Is evident that with a +6 or +5 the bog is sure,so the scenario is unplayable.
Another bug is in the LOS at different level.If a unit is at level 0, immediately behind a level 1,can see a unit at level 2 and at several hexagons of distance but the inverse not.
I think that is important for the programmer to know this bugs not only to correct them in HoS but also to avoid them in the new edition.