2GvSAP Flea
Member
Greetings all. I have just discovered Command Ops 2 and these forums and wanted to introduce myself and ask a few questions. I have viewed all 28 pages of the main forums and have opened those posts/threads that looked interesting or like they may answer my questions.
I am a former USMC Infantry Officer who currently supports the US Army as a contractor. My day job keeps me pretty well engaged in current Army doctrine and concepts, focusing in certain areas. This has motivated me to search out PC games that simulate tactical and operational planning. Over the past 8 months I have been playing another game, that while fun and “close”, just didn’t capture the true amount of mental energy required to execute the Military Decision Making Process (IPB, Mission Analysis, etc).
I think I may have found what I have been looking for. I only have a few hours under my belt in game, but I am impressed. I feel pretty good about the tactics and planning process, but I need to learn the game/sim in order to get the in game units to do what I want them to do. I saw Daz’ St Vith AAR, and he was speaking my language. I could look at his graphics and immediately understand his Scheme of Maneuver and the many and varied tasks/order that he has given to his subordinates.
All of this to lead to a few questions:
1. Can the game simulate the use of smoke? I think I’ve read that the answer is “no/not yet.”
2. Is it possible to issue “On Order” orders? Meaning that the unit’s higher orders have been received, planning conducted, and subordinate orders issued and received; but the unit does not begin/execute until directed. “On Order” missions are realistic and common and allow a unit to conduct all planning and to be “mounted and ready to go” just awaiting the commanders decision to launch.
3. Has there been any thought or discussion of using NATO Operational Terms and Graphics in the command menu? Orders to Seize, secure, block, deny, destroy, fix, etc have distinct graphics and definitions that could be used by the AI in planning subordinate orders. Sorry, but I’m kind of a graphics geek and get off on seeing an Operational Overlay on a map and immediately understanding all that is going on (yes, it is weird).
I’ll stop there. My sincere thanks to the developers and publishers of this game. Also, to all of the players over the years that have continued to provide feedback and offer advice to all the newbies.
Semper Fi,
Flea
I am a former USMC Infantry Officer who currently supports the US Army as a contractor. My day job keeps me pretty well engaged in current Army doctrine and concepts, focusing in certain areas. This has motivated me to search out PC games that simulate tactical and operational planning. Over the past 8 months I have been playing another game, that while fun and “close”, just didn’t capture the true amount of mental energy required to execute the Military Decision Making Process (IPB, Mission Analysis, etc).
I think I may have found what I have been looking for. I only have a few hours under my belt in game, but I am impressed. I feel pretty good about the tactics and planning process, but I need to learn the game/sim in order to get the in game units to do what I want them to do. I saw Daz’ St Vith AAR, and he was speaking my language. I could look at his graphics and immediately understand his Scheme of Maneuver and the many and varied tasks/order that he has given to his subordinates.
All of this to lead to a few questions:
1. Can the game simulate the use of smoke? I think I’ve read that the answer is “no/not yet.”
2. Is it possible to issue “On Order” orders? Meaning that the unit’s higher orders have been received, planning conducted, and subordinate orders issued and received; but the unit does not begin/execute until directed. “On Order” missions are realistic and common and allow a unit to conduct all planning and to be “mounted and ready to go” just awaiting the commanders decision to launch.
3. Has there been any thought or discussion of using NATO Operational Terms and Graphics in the command menu? Orders to Seize, secure, block, deny, destroy, fix, etc have distinct graphics and definitions that could be used by the AI in planning subordinate orders. Sorry, but I’m kind of a graphics geek and get off on seeing an Operational Overlay on a map and immediately understanding all that is going on (yes, it is weird).
I’ll stop there. My sincere thanks to the developers and publishers of this game. Also, to all of the players over the years that have continued to provide feedback and offer advice to all the newbies.
Semper Fi,
Flea