A few things
Been using “battle Generator” and noticed these differences. Also understand that LnLT is
still in beta. The “BG” has been a great source of learning the rules better. On many
Occasions the digital will do something causing a rule check in the V.5.1 rule book.
These are a few of them.
1. V. 5.1 rules
• If the attacker’s modified die-roll is
greater than the defender’s die-roll,
each of the defending units must take
a Damage Check by rolling 1d6, adding
the difference between the attacker’s
modified die-roll and the defender’s
die-roll, and then consulting the
Damage Check Table (DCT).
1. the attacks have only an effect on one unit in a stack.
2. Unlike direct-fire ordnance (14.0), indirect-
fire weapons may or may not
see their target, and instead lob their
shells through an arcing trajectory. Indirect-
fire attacks use the DFT. Indirect
fire such as Off -board Artillery (OBA)
and Mortar WTs attacks always attack
all levels of a Building and, in hexes containing
a Bunker or Cave (10.4.1), units
inside and outside of the Bunker or Cave;
roll once and adjust the TM accordingly.
2. Mortar WT are only hitting one level in an multi level building.
3. As noted previously, moving MMCs, WTs
and SMCs (not Low Crawl or Stealth
Movement)—or those under a Moved or
Assault Moved marker—that are Fired
upon suffer a modifier of +1 added to the
attacker’s DFT die-roll.
3. Mortar WT are not receiving the +1 to the DFT attack.
4. LOS that is traced along a hexside with
blocking/degrading terrain on one side
is not blocked/degraded. Exception:
Smoke blocks LOS traced along a hexside
regardless of the terrain in the adjacent
hex.
4. Attacks along the hex side of SMOKE or FIRE are not blocked.
5. Remove the Acquisition and Acquiring
markers if the target moves or if the attacker
switches targets doesn’t fire its
ordnance again at all, moves or is Shaken.
All non-vehicular units (if they were
the targets) have to leave the hex in order
to remove the Acquisition marker.
5 Units still have acquired markers on empty hexes.
6. . Forest and Wheat Fields, block LOS
and are also not spotted unless units in
the hex perform an action, such as firing
or moving, that causes the hex to become
spotted.
6. Attacks are not blocked.