Hi Jackson,
Interesting rules but not ones I would be interested in taking onboard though. But your games your house rules so go for it and enjoy.
Here's my two cents worth...
Re: 'as I find fire combat has very little chance of creating casualties.' This in my mind it is correct for small arms fire, it rarely kills unless given a good shot at troops in the open. The current format rewards fire and movement, shake then melee...I find artillery and mortar fire often very effective which again is what I expect. Making fire too easy may create fire fights with a rush for any victory locations when everyone's down and out by survivors.
I agree with this but only partially, I think the better idea would be to give the shaken defenders a chance to rally like the special rule that currently exists for certain troops, supressing troops then engaging them up close is a valid tactic and shaken troops will put up little resistance. Just out of intetest I'm not sure they all surrender I'd say most would break no run...
'I also am not a fan of Shaken Units always surrendering.
I think this one rule is the reason that this game is Not taken seriously by the ASL crowd.
Think about it, I can have an excellent 'killer' hex of 3 crack infantry led by a lion, and if they get hit w/a big fire attack and shaken, - a lowly Tank Crew could waltz in and take them all prisoner.'
Wow this is a game changer most units even with a leader would have less than a 50/50 chance of passing a morale check to engage in melee, even battle harden paras with a morale of six and with a negative one leader only have just over a 50/50 chance rolling a seven on two dice.
'I recommend that prior to entering melee, a unit must pass an MC.'
Again a critical change to the game?
'I find the spotting rules annoying, and frequently 'forget' to Spot prior to firing. '
I've played ASL (and a I mean a lot in the past and still do occassionly as I have a mate who's owns it all and is a great fan of it) it's a totally different animal to LnLT
...
Cheers!