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Discussion in 'Command Ops Series' started by 共工熙雲, Nov 14, 2017 at 2:28 AM.
As the game time increases, the time to execute the command is increased.
Couple of possibilities. 1. Did you check command capacity for the highest HQ on the map (the on-map boss)? If you exceed it then orders delay times increase, sometimes dramatically. You add to it every time you give individual direct orders taking units out of the control of their organic superiors. Normally this can happen as the game progresses and you issue more and more orders, without occasionally rationalising the command structure and reattaching where you can to bring units back within the control of their organic superiors and off the on-map boss load. 2. How long into the game are you tallking about? Some scenarios have very long initial reduced orders delays (sometimes amounting to no orders delay for many hours) but as the scenario progresses these gradually return to the normal orders delay.
I think the OP is talking about how the estimated start time of the order keeps advancing along with the game clock, giving the impression that the order will never execute. I've wondered about this as well and I too would like an explanation.