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OK - found my path. Still based mostly on luck, but it maximizes chances of success. Was able to clear board by first shot of Turn 8. You have to be swift, hit hard, and preserve your forces. You have to have at least 3:1 in melee to minimize chance of losing troops - you can't win If you...
For sure! It's all about the victory conditions. This one is pretty easy from the British side - as long as one good order unit survives. From the German side, it's a challenge! I came very close today - had one Brit squad and one tank left when the game ended, both of which would've been...
This is a hard one - limited time and limited OOB for the Germans, Leaving no good order Brits on the board means avoid melee (unresolved melee ties your forces up too long, and you don't want huge stacks in melee). Don't leave any enemy leaders alive but shake everyone else and head to the...
Anyone have any luck in winning this scenario from the German side? That Turn 4 inject of British reinforcements (with 3 AFV) is really hard to overcome. Brits can win simply by delaying and moving around.
Definitely fun - love the unique features like ninjitsu movement, caves, step losses, etc. Makes you look at each scenario through a new lens as you learn and use the capabilities.
Maybe my fav so far - hard to say.
Just played Ewell's Charge for the umpteenth time - wow! The chaotic initiative really makes this one unique for each playthrough.
Would love to see the Poles in action - 1939 action against the Germans and Russians as well as later war actions (Monte Cassino, Market-Garden, Operation Cobra).
1939 version would be great as there are some cool units and tough battles to be fought. Even an armored train!
Keep up the great...
The Burbs - road/rough hex 10I4 seems to be impassible for the British AFV. The info screen says Terrain / Open with MP costs but the UI won't let me move into this hex. Seems to treat it like a Rough hex with no road. Cheers!
Gene
As a follow up - if you have time, this achievement seems mismatched
>Master of the Falklands
Win 25 different Heroes Against the Red Star scenarios << typo?
As a follow up - some really great scenarios here! I found most all of them playable well from either side. The 15 turn scenario - Two Sisters is great! Also love Last Gasp - quick and dirty fight there. Sabot Up really adds the AFV dimension to the game. Wow! I've really enjoyed the...
Achievement question - Tiger Eliminated, Sir! says destroy a German armored vehicle that is not a Tiger. Does this have to be by another AFV (not too many AFV vs AFV encounters IIRC in the first Normandy module) or can this be done by destruction via a bazooka or PIAT or close assault for...
Playing Two Sisters as the Argentines - I am unable to place my Sniper. I click the sniper button but don't get any available hexes for placement. Great stuff btw!
Nice job with this one! I really like these scenarios - none of them are easy from either perspective. You really have to hoof it to cover ground (just like the real deal) within the scenario timelines. Cheers!
Playing Heroes of the Red Star - Red Backer One. Plays fine with US as human and Soviets as computer. However, when US is computer, Team Yankee is left off board entirely. You see them in the game summary as off board but they never enter play. I was unable to submit via F3.
I'm having system issues - screen starts strobing then deteriorates to a mess of lines and flashing boxes. Started after one of the May/Jun updates - game is unplayable. I'm on a late 2015 iMac (Mojave 10.14.6) with the following hardware specs (see below). I am able to play via Parallels...
Couple of items after having played all of the released scenarios:
1. Achievements not being awarded for winning 12 Nam or Normandy scenarios. I've won all of the scenarios playing from both sides.
2. Was playing a Nam scenario (human NVA vs Computer USA) and I was prompted to designate a...
Load/unload for sure needs to be fixed - it's the basic function for passenger capable vehicles. Right now my APC with.a co-located squad can load the squad but then is stuck in the hex with no remaining movement points. Thanks for working on this - the game is amazing overall!
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