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  1. drewww

    Better ORBAT and Planning UI

    Totally understand! I can see how a new GUI might help you reach a wider audience. But I do genuinely think there's something special to be done with timelines and the ORBAT matrix. I've never seen that in a wargame, and I think it might be a way to capture the feeling of being a staff officer...
  2. drewww

    Command Ops 2, Return to St Vith Tutorial AAR part 1, pages 1-30

    I think about this AAR all the time -- how did you make the visuals? They're so compelling and I feel like making something similar in my own campaigns would be super rewarding (if time consuming). Is there some template set you're relying on?
  3. drewww

    How do people plan?

    When I start a new scenario, I feel pretty overwhelmed by the amount of planning required and how limited my tools are to do it. A few high level questions I struggle with: For multi-day scenarios, how much progress should I be aiming to make? What are major checkpoints to hit to stay on track...
  4. drewww

    Better ORBAT and Planning UI

    I've noticed these challenges too, and these are great ideas for a solution. Totally get that the team is cash strapped but agree that these would be great priorities whenever there's spare cycles to work on them. One intermediate option is to not treat these as actual editable UIs, but just...
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