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One more comment on the above post. Should CO2 ever be so interested with external games (be they real time or not) and the combat results are imported back into CO2 the CO2 could correlate these results with their own losses estimates. Thus say an aircraft sim reports that it killed two...
And while I am posting my wish list ideas here let me add another one, embed scenario creation. Say one adds the hex overlay function that I discussed above. Now say one wants to export a CO scenario to some other game, say a VASSAL version of Lock and Load. What this function owuld do is...
I might add another thing that would be cool (and that would be mostly just presenting information in a different from that the game already would be an integrated log. The current unit logs are cool but would be also cool would be a display that would show all the unit logs for a formation...
One other idea that would be cool is to be able to show historical /planning routes on the map. These would not be orders per se but rather just graphis (that could be turned on and off) that shows routes (either historical or planned) and other military graphics such as assembly areas...
I made it so that the current value on the graph would match the existing bar graph that shows the current value. Since the current bar graph run left to right I made the time based graphs runs left to right as well, so that the time axis runs top to bottom so that the Value axis runs...
I just discovered a new cool feature in padlet you might also try out.
You can convert your corkboard into a pdf format by exporting it and it creates a complete pdf document of the cockbaord with figures and text.
Here I did that to my fledgling CO2 AAR converted to a pdf document...
I have been experimenting using virtual corkboards to do AAR and such. The cool thing about virtual corkboards is that they are unlimited din size (at least in theory). So instead of having to worry about fitting thins on a page opr slide one can just past away and make a large mosaic.
Also...
Just adding the ability for engineers to lay and clear mines might be a good start.
That said I imagine the AI required to make add that all work would not be trivial.
It would be neat to be able to see a time history on the tool tip of certain parameters such as fatigue.
It might look something like this. (see link below)
https://padlet.com/rlwbeachbum/8qqbngozkkl0
Since this would require saving more data it might be an option that can be turned on or...
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