Hi everyone, this is actually a continuation of a thread about a module I had been working on for CO:BftB waaay back. I kind of left it hanging and wanted to give it a bit of closure, but I couldn't find the old thread on the matrix games forums. I... actually don't know if CO2 has the same kind of module creation tools that CO:BftB did, but if it does I figure what I wrote might still be interesting for someone. Also who knows, maybe someone here remembers that old thread. I guess it doesn't hurt to post. The module originally was about a fictional confrontation between US and Soviet forces in the late 1950s/early 1960s The historical justification for this conflict was... pretty shaky to say the least. I started thinking about this module again recently, out of the blue, and I've realized that the way I had been going about this module was incredibly stupid. What I should have done, was set the module as a conflict between two fictional countries, one NATO-aligned and one Soviet aligned. This would have solved many of my problems. First, since the countries would be fictional, I would now have leeway to handle the fact that I can't always find complete information on US and Soviet TOEs and OOBs. Sure I may want to base TOEs and OOBs on ones historically used by NATO or WP countries, but I wouldn't be under as much pressure to be "accurate" and would also have the freedom to create TOEs and OOBs purely on the basis of being interesting. Part of the reason I gave up on the module was because the amount of fudging I was doing in this regard was beginning to border on the ridiculous. Also no longer would I have to deal with the very... sketchy justification of the previous setting and historical backdrop to the module, but would have a lot more freedom here as well. Lastly I would be able to sidestep the issue I was having of not being able to settle on which time period I wanted. I could do something like set the module in the 70s and still say that the two sides are fighting with 50s technology, but be able to sprinkle in some 60s or even 70s era equipment if I wanted, and depending on what is possible with the engine. Anyways, thanks for the assistance people provided back then, if any of you are still around. If I can find the old module files, I think I might just return to this module sometime, perhaps once I get a break from school. Cheers!