Grognerd
Member
Just some more random thoughts about a couple of minor issues-
1) I think the planning AI is pretty good but, it would be nice if I could override parts of it without causing units to become unattached. Sometimes the AI does not make the best of deployments and I want to act as the company commander (or battalion commander). Things like tweak unit facing, move a unit when a defensive position is being laid out. Performing this and then reattaching the unit in-situ does not always work, or so it seems.
2) There comes a time when a company becomes combat ineffective and is just a rabble. Many times in game a unit with 1 man or many men will become kind of a pain! These units in general have ceased to be a real threat and are just a game nuisance. I propose these units should evaporate as the remaining man/men are now trying to get back to their lines and don't pose a combat threat. They are no longer pertinent to the game at hand, if they make it back or get captured is beyond the scope of the scenario.
1) I think the planning AI is pretty good but, it would be nice if I could override parts of it without causing units to become unattached. Sometimes the AI does not make the best of deployments and I want to act as the company commander (or battalion commander). Things like tweak unit facing, move a unit when a defensive position is being laid out. Performing this and then reattaching the unit in-situ does not always work, or so it seems.
2) There comes a time when a company becomes combat ineffective and is just a rabble. Many times in game a unit with 1 man or many men will become kind of a pain! These units in general have ceased to be a real threat and are just a game nuisance. I propose these units should evaporate as the remaining man/men are now trying to get back to their lines and don't pose a combat threat. They are no longer pertinent to the game at hand, if they make it back or get captured is beyond the scope of the scenario.