john connor
Member
I've been playing Beda Fomm and got bored with the AI doing nothing (enemy AI, I mean), so started to try to remedy this by tinkering with the scenario objectives and stats (results over in the AAR section under my Beda Fomm AAR there). But doing so reminded me of the whole lengthy process of tinkering with my Prokhorovka scenario to try to get the AI to do certain things and I realised that part of my frustration was that I just do not know what the AI can or cannot do, what it is meant to be able to do.
So I wondered if it would be possible for Dave to answer a few general questions about it, to inform scenario design? Only if you have time. Maybe this kind of question could be a break from bug-squashing. ....
This is what I would like the Axis (Italian) AI to be able to do in the Beda Fomm scenario:
1. Advance to its objectives (exit points).
2. When it encounters resistance, probe around to try to find a way through. When it finds a weak spot, mass a concentration of force against it and plot a concerted attack along that axis.
3. When the attack succeeds follow through to the exit points and exit.
So my questions are:
1. CAN the AI do this? Is it actually designed to do this? (Because if not then it's pointless me trying (in scenmaker) to mess around with objectives etc to achieve this).
2. If the AI does probe, find a weakness and try to push through, if it then encounters decent resistance so that it fails to break through, in a scenario of decent length, CAN it then pull back, re-plan, start again probing for other weak spots? Is it meant to do this?
3. Most crucially, because I hardly ever see it happen - is the AI designed to concentrate force and plan significant attacks with a concentration of forces? In many scenarios now I have seen the scenario virtually halt without the AI putting in attacks, once it has run into an initial resistance. But maybe it's not even programmed to do this? If so, that would be good to know. So, in Race for Bastogne, for example, (about which I did an AAR over in Matrix) the Allied AI at end of scenario had lots of forces available to plan an attack in a concerted fashion, but it never happened. Attacks happened, but they were always small (more like probes). Certainly never larger than Bn level efforts. In Spearhead v Reich the whole thing similarly ground to a halt and when I surrender to take a look I find the Axis AI (in that case) has masses of forces, but is not mounting any significant attacks. Mostly I see this kind of thing in larger scenarios.
I ask these questions not to criticise the AI (which is still, without doubt, the best out there) but to try to work out better what it is MEANT to be able to do and how we are meant to try to get it to do that via the objectives and stat tools available in scenmaker.
So I've just messed around with Beda Fomm, for example, to try to get a more 'active' AI. I gave it as Axis a choice of multiple exit objectives, all linked, and maxed out to 100% all the unit and leader stats for the Axis. The result so far is that this succeeds in making it consider choices, makes it probe around for weak spots, but it still doesn't seem then to step back, pause, plan and put in significant planned attacks where you see anything larger than a Bn involved. Is the enemy AI capable of mounting regiment sized attacks, for example?
4. In scenmaker, how do I maximise the chances of the AI putting together concentrated attacks, using the significant forces at its disposal? Do I put as many points as possible on killing the enemy, with as few points as possible on objectives, for example? How do I give the AI leeway to plan attacks? Is there a way?
Thanks!
Peter
So I wondered if it would be possible for Dave to answer a few general questions about it, to inform scenario design? Only if you have time. Maybe this kind of question could be a break from bug-squashing. ....
This is what I would like the Axis (Italian) AI to be able to do in the Beda Fomm scenario:
1. Advance to its objectives (exit points).
2. When it encounters resistance, probe around to try to find a way through. When it finds a weak spot, mass a concentration of force against it and plot a concerted attack along that axis.
3. When the attack succeeds follow through to the exit points and exit.
So my questions are:
1. CAN the AI do this? Is it actually designed to do this? (Because if not then it's pointless me trying (in scenmaker) to mess around with objectives etc to achieve this).
2. If the AI does probe, find a weakness and try to push through, if it then encounters decent resistance so that it fails to break through, in a scenario of decent length, CAN it then pull back, re-plan, start again probing for other weak spots? Is it meant to do this?
3. Most crucially, because I hardly ever see it happen - is the AI designed to concentrate force and plan significant attacks with a concentration of forces? In many scenarios now I have seen the scenario virtually halt without the AI putting in attacks, once it has run into an initial resistance. But maybe it's not even programmed to do this? If so, that would be good to know. So, in Race for Bastogne, for example, (about which I did an AAR over in Matrix) the Allied AI at end of scenario had lots of forces available to plan an attack in a concerted fashion, but it never happened. Attacks happened, but they were always small (more like probes). Certainly never larger than Bn level efforts. In Spearhead v Reich the whole thing similarly ground to a halt and when I surrender to take a look I find the Axis AI (in that case) has masses of forces, but is not mounting any significant attacks. Mostly I see this kind of thing in larger scenarios.
I ask these questions not to criticise the AI (which is still, without doubt, the best out there) but to try to work out better what it is MEANT to be able to do and how we are meant to try to get it to do that via the objectives and stat tools available in scenmaker.
So I've just messed around with Beda Fomm, for example, to try to get a more 'active' AI. I gave it as Axis a choice of multiple exit objectives, all linked, and maxed out to 100% all the unit and leader stats for the Axis. The result so far is that this succeeds in making it consider choices, makes it probe around for weak spots, but it still doesn't seem then to step back, pause, plan and put in significant planned attacks where you see anything larger than a Bn involved. Is the enemy AI capable of mounting regiment sized attacks, for example?
4. In scenmaker, how do I maximise the chances of the AI putting together concentrated attacks, using the significant forces at its disposal? Do I put as many points as possible on killing the enemy, with as few points as possible on objectives, for example? How do I give the AI leeway to plan attacks? Is there a way?
Thanks!
Peter