I have been trying out several scenarios of HOTP and the Japanese have always come out on top whenever the Americans need to attack to gain victory and the Japanese can just sit back and defend. The problem is that not all the American units can self rally and there are limited leaders among them to rally the shaken ones. As they need to attack to secure victory, once they are shot at and are shaken, the Japanese units that have not activated that turn (even if they have been shot at and reduced, but can never be shaken) just simply enter the hex to conduct melee, automatically eliminating the American units. Any suggestions on the best strategy to deal with defending units that are just unshakeable?