maitrebongo
Member
The work you have done on the porting of the Lock'n'Load Tactical boardgames to the digital version is just great. I really feel the same way when I play on my computer as when I play on the paper versions.
Nevertheless, the sequencing of the game turns which is a real plus when playing with a human opponent in real life is more complicated to manage on the computer during a hotseat game (obliged to physically change chair every 2 seconds) or even during a game against the computer.
Indeed, when you play on your computer, you are used to playing all your units and then, when all possible actions have been performed, handing over to your opponent. This makes the dynamics of the game more fluid and allows you to concentrate on the action as a whole without having the impression that time is fragmented.
What I propose (I have no idea if this would be easy to implement or very complicated) would be to be able to choose (as an option for example) if you want each opponent (including the AI) to play all his actions before passing the hand to the next.
I am well aware that some of us might find this a crime compared to the original game (where this sequencing is the trademark), but I ask them to consider my proposal sympathetically: It is for the good of the game. I think that this option might bring in new players more used to the traditional system (play all your actions and then pass to the next player) who might be put off by the current system.
I tested this option by manually passing when it was my opponent's turn to play until I used up all my actions, then the same for him. The scenarios I tested didn't seem that different in outcome than playing them with the usual sequencing.
If you think this suggested option is easily achievable, I think it would be a real plus to attract new players and offer a different game experience, while keeping the magical gameplay of this game.
Thanks
Maitrebongo
Nevertheless, the sequencing of the game turns which is a real plus when playing with a human opponent in real life is more complicated to manage on the computer during a hotseat game (obliged to physically change chair every 2 seconds) or even during a game against the computer.
Indeed, when you play on your computer, you are used to playing all your units and then, when all possible actions have been performed, handing over to your opponent. This makes the dynamics of the game more fluid and allows you to concentrate on the action as a whole without having the impression that time is fragmented.
What I propose (I have no idea if this would be easy to implement or very complicated) would be to be able to choose (as an option for example) if you want each opponent (including the AI) to play all his actions before passing the hand to the next.
I am well aware that some of us might find this a crime compared to the original game (where this sequencing is the trademark), but I ask them to consider my proposal sympathetically: It is for the good of the game. I think that this option might bring in new players more used to the traditional system (play all your actions and then pass to the next player) who might be put off by the current system.
I tested this option by manually passing when it was my opponent's turn to play until I used up all my actions, then the same for him. The scenarios I tested didn't seem that different in outcome than playing them with the usual sequencing.
If you think this suggested option is easily achievable, I think it would be a real plus to attract new players and offer a different game experience, while keeping the magical gameplay of this game.
Thanks
Maitrebongo