LongstreetCSA
Member
Hello everyone,
as the title of the thread suggests, I am currently working on a custom "estabs" file for an American Civil War (1861-1865) setting. The organisation of the various units has been researched using historical material and is including details like number of wagons in the supply trains.
Since I have been using the Steam version I was missing the standard estabs XML file (only the coe file seems to be available), so putting together a working custom estabs file was somewhat challenging.
In any case most of the basic work is done now, but I still have a few issues to iron out and some points to work on:
- rework the gun ranges so the AI does not start to fire at extreme ranges,
- redo (if possible) the formations to those used during the civil war (and have the AI use it too)
- add a few more weapons like a smoothbore musket, the Parrot cannon and a carbine rifle
One very puzzling problem I currently have is with artillery movement:
My smallest artillery unit is a single Napoleon 12-pounder, with a gun-limber, a caisson and limber, horses and 20 men (the standard crew for the gun, the crew for the 2 limbers and 5 spare men). Then there is an artillery section which features double the equipment (2 guns, 4 limbers) and crew, spares, horses and an officer (41 men). And then there is an artillery company (battery) of 4 guns with 4 times the equipment, men and officers.
Strangely enough the artillery company/battery moves without any issue when given the order, but the single gun and the 2-gun section keep delaying their movement indefinitely for no apparent reason. They just won't move, no matter what (even though they practically have the very same equipment the full company/battery has).
Has anyone encountered a similar issue or knows how to resolve it?
as the title of the thread suggests, I am currently working on a custom "estabs" file for an American Civil War (1861-1865) setting. The organisation of the various units has been researched using historical material and is including details like number of wagons in the supply trains.
Since I have been using the Steam version I was missing the standard estabs XML file (only the coe file seems to be available), so putting together a working custom estabs file was somewhat challenging.
In any case most of the basic work is done now, but I still have a few issues to iron out and some points to work on:
- rework the gun ranges so the AI does not start to fire at extreme ranges,
- redo (if possible) the formations to those used during the civil war (and have the AI use it too)
- add a few more weapons like a smoothbore musket, the Parrot cannon and a carbine rifle
One very puzzling problem I currently have is with artillery movement:
My smallest artillery unit is a single Napoleon 12-pounder, with a gun-limber, a caisson and limber, horses and 20 men (the standard crew for the gun, the crew for the 2 limbers and 5 spare men). Then there is an artillery section which features double the equipment (2 guns, 4 limbers) and crew, spares, horses and an officer (41 men). And then there is an artillery company (battery) of 4 guns with 4 times the equipment, men and officers.
Strangely enough the artillery company/battery moves without any issue when given the order, but the single gun and the 2-gun section keep delaying their movement indefinitely for no apparent reason. They just won't move, no matter what (even though they practically have the very same equipment the full company/battery has).
Has anyone encountered a similar issue or knows how to resolve it?