Been having allot of fun with this game lately, I’ve come up with a couple of new questions in the meantime.
Firstly, I was wondering about the logic behind the selection of the supplying base for a given unit? This came to my attention when I was playing the greyhound dash scenario and was having a few supply problems with a particular unit (1st battalion from the 60th Pzgren Regiment). As can be seen in the attached image (below) the 60th Pzgren Regiment has its own organic supply base, yet the 1st battalion and all its units were drawing their supplies from the 58th Panzer Corps base instead.
This was important as the 60th Pzgren base had lots of supplies while 58th Panzer corps was bone dry.
Secondly do roads have a limited capacity of that they can support at a given time, i.e. if you order too many units to move along the same road can you cause a traffic jam? (I know this could be a problem in real life and was wondering whether it is possible in game)
Thirdly I think I read on the forums that at one point it was possible to conduct an “in situ” attack whereby units would not move from their positions until the actual assault began. This to me would seem like a useful way to simulate assaulting from a fortified position like trenches, and would be very helpful in situations where you want to attack with a unit that is currently holding the line (currently you have to pull the unit back out of the line to form up otherwise it will get shot up badly while all the companies move about to their assault positions).
However to the best of my knowledge this is not currently possible, was wondering why this ability was removed and if there is currently any other way to achieve a similar effect?
Firstly, I was wondering about the logic behind the selection of the supplying base for a given unit? This came to my attention when I was playing the greyhound dash scenario and was having a few supply problems with a particular unit (1st battalion from the 60th Pzgren Regiment). As can be seen in the attached image (below) the 60th Pzgren Regiment has its own organic supply base, yet the 1st battalion and all its units were drawing their supplies from the 58th Panzer Corps base instead.
This was important as the 60th Pzgren base had lots of supplies while 58th Panzer corps was bone dry.
Secondly do roads have a limited capacity of that they can support at a given time, i.e. if you order too many units to move along the same road can you cause a traffic jam? (I know this could be a problem in real life and was wondering whether it is possible in game)
Thirdly I think I read on the forums that at one point it was possible to conduct an “in situ” attack whereby units would not move from their positions until the actual assault began. This to me would seem like a useful way to simulate assaulting from a fortified position like trenches, and would be very helpful in situations where you want to attack with a unit that is currently holding the line (currently you have to pull the unit back out of the line to form up otherwise it will get shot up badly while all the companies move about to their assault positions).
However to the best of my knowledge this is not currently possible, was wondering why this ability was removed and if there is currently any other way to achieve a similar effect?