TortugaPower
Member
Hello commanders,
I've only recently been diving into this game, and I noticed the enemy forces do a lot of moving at night to try to recapture objectives and probably to reposition.
The downside for them is it increased their fatigue (I'm seeing some of their units with almost entirely full fatigue bars). However, I can't tell exactly what effect this has on them.
A few things are rattling around my head:
Thanks for any help.
Tortuga
I've only recently been diving into this game, and I noticed the enemy forces do a lot of moving at night to try to recapture objectives and probably to reposition.
The downside for them is it increased their fatigue (I'm seeing some of their units with almost entirely full fatigue bars). However, I can't tell exactly what effect this has on them.
A few things are rattling around my head:
1. My commander's persona finds it annoying to deal with the troops behind my "frontline", which I take as a legitimate strategy. However, are they able to get resupplied?
2. The AI probably wouldn't be doing this if Fatigue was going to lose them the battle, so is it a potentially viable strategy to go contest objectives at night, even if you have to retreat out at first light?
3. This is more of a game mechanics question, which with video games now we aren't always privy to (whereas with tabletop you always knew), but what exactly does Fatigue do? As I see it, it could: slow down enemy movement speed, slow enemy reaction to new orders, decrease combat effectiveness, and/or increase chance to retreat and/or surrender. I'm not asking for the exact formulas, but my idea of how fatigue will impact a unit could be very different than someone else's.
2. The AI probably wouldn't be doing this if Fatigue was going to lose them the battle, so is it a potentially viable strategy to go contest objectives at night, even if you have to retreat out at first light?
3. This is more of a game mechanics question, which with video games now we aren't always privy to (whereas with tabletop you always knew), but what exactly does Fatigue do? As I see it, it could: slow down enemy movement speed, slow enemy reaction to new orders, decrease combat effectiveness, and/or increase chance to retreat and/or surrender. I'm not asking for the exact formulas, but my idea of how fatigue will impact a unit could be very different than someone else's.
Thanks for any help.
Tortuga