Just a Heroes of Normandy design question here. Has there ever been an explanation of why the fallschirmjäger squad’s range is only 3? I know FJs had a relatively high SMG/rifle ratio, so that might be an explanation - but they also had a higher saturation of MGs in a platoon, so I think that would more than make up for a lack of bolt-action rifles for FP at range. Maybe it’s just a balance issue, since they have a high firepower and high morale. I just can’t wrap my head around an FJ squad having just half the range of a typical 1-6-4 SS squad.
I understand they should be extremely powerful up close due to their saturation of automatic weapons. What would make sense to me would probably have been to give them a FP of 2, maybe even with the A superscript for a bonus against adjacent units, and then given them the black boxed 3 range so they could still have a FP of 1 at a range of 6. But who knows; maybe that would have screwed game balance up and I wouldn’t want that. The game plays great as is. I’m just curious.
I understand they should be extremely powerful up close due to their saturation of automatic weapons. What would make sense to me would probably have been to give them a FP of 2, maybe even with the A superscript for a bonus against adjacent units, and then given them the black boxed 3 range so they could still have a FP of 1 at a range of 6. But who knows; maybe that would have screwed game balance up and I wouldn’t want that. The game plays great as is. I’m just curious.
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