The quality of the revamped LNLT is extremely good but some errors have crept in or migrated across from earlier versions.
Modern Rules 4.1 +
Example of Play (EOP) Page 60 The VC Leader and both Squads in K4 OF but have no fired marker and so not spotted. They end up firing again, Page 61 , single squad and Leader (for no effect)
HATRS
Scenario First Probe error carried over from HOG The Soviets have Lt. Petrov but there is only a Major Petrov counter.
SSRs were omitted.
Playable Area should be Hexrow Yxx and East, inclusive.
Soviet Sniper placed as per 11.4 but not adjacent to an American unit and it must be within two hexes of a Good Order Soviet Squad.
Smoke: During set-up, the Soviet player must place 2 x Smoke2 markers anywhere in the playable area. These represent artillery-fired Smoke; they affect the hex it is in plus the 6 adjacent. Remove them during Turn 1's Admin Phase.
Edit: misread it is multi-hex. Victory Conditions .... Occupy three multistory buildings but their are only two.
......
Modern Rules 4.1 +
Example of Play (EOP) Page 60 The VC Leader and both Squads in K4 OF but have no fired marker and so not spotted. They end up firing again, Page 61 , single squad and Leader (for no effect)
HATRS
Scenario First Probe error carried over from HOG The Soviets have Lt. Petrov but there is only a Major Petrov counter.
SSRs were omitted.
Playable Area should be Hexrow Yxx and East, inclusive.
Soviet Sniper placed as per 11.4 but not adjacent to an American unit and it must be within two hexes of a Good Order Soviet Squad.
Smoke: During set-up, the Soviet player must place 2 x Smoke2 markers anywhere in the playable area. These represent artillery-fired Smoke; they affect the hex it is in plus the 6 adjacent. Remove them during Turn 1's Admin Phase.
Edit: misread it is multi-hex. Victory Conditions .... Occupy three multistory buildings but their are only two.
......
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