Greetings,
really happy to found this quality wargame on Steam. Great to see that buying from your HP also gives you a steam key. Also great work with the explanation video on Youtube, hepled me a lot.
After playing the tut, I started with the Highway to the Reich scenario pack and playing scenario 1 Nijmegen as the Germans got some questions:
1) I prefer to keep fire support like artillery organic and noticed in the dev´s tutorial video that the AI does a pretty good job with providing fire support to it´s unit or others in need. However in my case most artillery assets kept silent the most time of the scenario. Enemy was of course in range. Very occasional fire support missions could be observed but nevertheless it forced me to detach them and micromanage them with bombard orders which is extremely tedious. Is there a setting or specific order needed I overlooked?
2) Mission briefing stated to deny the southern non-critical bridges which I assumend I wouldn´t be able to do in force, so my plan was to leave the nearby units close by the pink/primed bridges but no unit was able to blow it when the enemy forced them out. Quesiton: Priming needs engineers, does the blowing attempt also need engineers or can any other unit try to trigger the ordnance? Does the "blowing" unit need any specific order (defend, deny crossing) to try the detonation when time has come?
3) On day 4 of the scenario I assumed that the allied AI had failed me as no real opposition was endangering the main objectives and I relaxed (too early), thinking the scenario is about to be done when suddenly an huge armored opposition arrived and I had to fight for every inch of the southern town on the last day 5 while my southern mopping up task forces got encircled. I don´t know much detail about the single battles of WW2 so this caught me by complete suprise, although it is logical that airborne troops would prepare for a major land based offensive. However question: Is there any way to asses what enemy opposition I can expect beside the intel contact reports? Some intel on the OOB of the enemy or what reinforcements could strengthen him?
Thanks!
really happy to found this quality wargame on Steam. Great to see that buying from your HP also gives you a steam key. Also great work with the explanation video on Youtube, hepled me a lot.
After playing the tut, I started with the Highway to the Reich scenario pack and playing scenario 1 Nijmegen as the Germans got some questions:
1) I prefer to keep fire support like artillery organic and noticed in the dev´s tutorial video that the AI does a pretty good job with providing fire support to it´s unit or others in need. However in my case most artillery assets kept silent the most time of the scenario. Enemy was of course in range. Very occasional fire support missions could be observed but nevertheless it forced me to detach them and micromanage them with bombard orders which is extremely tedious. Is there a setting or specific order needed I overlooked?
2) Mission briefing stated to deny the southern non-critical bridges which I assumend I wouldn´t be able to do in force, so my plan was to leave the nearby units close by the pink/primed bridges but no unit was able to blow it when the enemy forced them out. Quesiton: Priming needs engineers, does the blowing attempt also need engineers or can any other unit try to trigger the ordnance? Does the "blowing" unit need any specific order (defend, deny crossing) to try the detonation when time has come?
3) On day 4 of the scenario I assumed that the allied AI had failed me as no real opposition was endangering the main objectives and I relaxed (too early), thinking the scenario is about to be done when suddenly an huge armored opposition arrived and I had to fight for every inch of the southern town on the last day 5 while my southern mopping up task forces got encircled. I don´t know much detail about the single battles of WW2 so this caught me by complete suprise, although it is logical that airborne troops would prepare for a major land based offensive. However question: Is there any way to asses what enemy opposition I can expect beside the intel contact reports? Some intel on the OOB of the enemy or what reinforcements could strengthen him?
Thanks!