ChuckB
Member
Hi,
I'm working my way into the LnLT rules, mainly through playing the Vierville scenario multiple times (playing both sides) after first replaying the walkthrough of this scenario, which was very helpful.
I have a couple of questions/uncertainties, mainly around combat involving multiple defenders and how they may be affected; some of the concepts are a bit different from games I have played before (especially around different types of units/elements, such as MMC, SMC such as leaders and heroes, and SWs and how multiple units are involved in combat) and I want to make sure I'm getting it right. I also have a problem with some concepts of melee (below under C)
A Fire combat (ranged fire)
My understanding is fire combat is mainly against a hex and that all defenders in that hex will be affected. The FP of the defenders (or their quality) play actually no role in the direct fire roll and if A>D, a damage check will need to be done against every single defender, including leaders and heroes. There is no need (or way) for the attacked to select (or exclude) any defender from the attack and all defenders may be affected by the attack. Is my understanding correct?
B Sniper fire
Similar to fire combat (2D6 instead of 1D6) but only one defender (could be a MMC or SMC) may be affected and that defender will be picked randomly (no later than prior to the damage check, if any).
C Melee
Quite different from fire combat in many ways, my main confusion stems from my reading that the attacker can actually pick any (or all) defender from being included in (or excluded from) the melee (“The IFP of all the attacking units (the units that entered the hex) and Melee-eligible SWs (MGs, Satchel Charges, Molotov Cocktails and Flamethrowers) is compared to the FP of any defending units the attacker chooses and their Melee-eligible SWs, and an odds ratio is determined, rounding up fractions.”). If this understanding is correct, I assume that the attacker would have to declare first which defenders to include/exclude, as the sum of the defender FPs will be used to calculate the odds. Is my understanding correct?
If I read the rules right, the same is true for the "reaction" of the (original) melee defenders - 8.0 states that the defender can also select which attacker to target and I assume that all defenders have to then take part in this reaction, is that also correct?
If my understanding of the melee rules is correct, here are my issues with it:
Would be great to get some clarification/explanations for the above - thanks a lot (and sorry for the long posting).
I'm working my way into the LnLT rules, mainly through playing the Vierville scenario multiple times (playing both sides) after first replaying the walkthrough of this scenario, which was very helpful.
I have a couple of questions/uncertainties, mainly around combat involving multiple defenders and how they may be affected; some of the concepts are a bit different from games I have played before (especially around different types of units/elements, such as MMC, SMC such as leaders and heroes, and SWs and how multiple units are involved in combat) and I want to make sure I'm getting it right. I also have a problem with some concepts of melee (below under C)
A Fire combat (ranged fire)
My understanding is fire combat is mainly against a hex and that all defenders in that hex will be affected. The FP of the defenders (or their quality) play actually no role in the direct fire roll and if A>D, a damage check will need to be done against every single defender, including leaders and heroes. There is no need (or way) for the attacked to select (or exclude) any defender from the attack and all defenders may be affected by the attack. Is my understanding correct?
B Sniper fire
Similar to fire combat (2D6 instead of 1D6) but only one defender (could be a MMC or SMC) may be affected and that defender will be picked randomly (no later than prior to the damage check, if any).
C Melee
Quite different from fire combat in many ways, my main confusion stems from my reading that the attacker can actually pick any (or all) defender from being included in (or excluded from) the melee (“The IFP of all the attacking units (the units that entered the hex) and Melee-eligible SWs (MGs, Satchel Charges, Molotov Cocktails and Flamethrowers) is compared to the FP of any defending units the attacker chooses and their Melee-eligible SWs, and an odds ratio is determined, rounding up fractions.”). If this understanding is correct, I assume that the attacker would have to declare first which defenders to include/exclude, as the sum of the defender FPs will be used to calculate the odds. Is my understanding correct?
If I read the rules right, the same is true for the "reaction" of the (original) melee defenders - 8.0 states that the defender can also select which attacker to target and I assume that all defenders have to then take part in this reaction, is that also correct?
If my understanding of the melee rules is correct, here are my issues with it:
- I think my main confusion comes from the fact that I have trouble imagine why the attacker should be able to choose certain defenders to become involved in the melee and what is simulated here - especially in melee, it seems that the attacker may have the least impact on which of the defenders will take part in the "brawl" and who will not. While fire combat and even sniper fire within LnLT give the attacker no control over the scope of the attack when it comes to which of the defenders are affected, melee seems to do the opposite, which seems counterintuitive to me as I would think that melee combat is the least controllable.
- [EDIT: I overlooked the rule that leader cannot be targeted in melee, as they are considered NME, but the melee attacker could still target the weakest defender] I have the feeling that this selection by the attacker may lead to some strange situations, which feel very gamey to me: the melee attacker could only target for example a leader (and in Vierville the US leader has a LM of zero), thereby really maximizing the odds (and it feels especially unrealistic that a melee attacker could only pick out a leader and the other defending troops would not contribute to the defence). Yes, I know that the melee defender will get to attack in the same melee round with all of its units but still, the targeted unit may be doomed at that point for the next round (still contributing, though, to the current round.
- Why would a melee defender ever choose NOT to "counter-attack" in melee with ALL of its units, what could be a reason to exclude any? It’s not for the reason that by selecting or excluding certain units to participate in the counter-attack, the defender risks any of these units (which could be a reason for such selection).
- Leadership only seems to benefit the attacker, never the defender of a melee (unless the attacker specifically selects the leader of the defender to be included in the melee), which also feels a bit off to me.
Would be great to get some clarification/explanations for the above - thanks a lot (and sorry for the long posting).
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