Hi, after playing CotA extensively several years ago and dabbling in the original BotB game I just got the Commander Pack and started a few games. First to finish was Peiper's historical scenario. I'm the sort of person to comment more on what didn't work for me so the criticism of my comments should not be taken to mean that I didn't greatly enjoy the game or am not impressed by the system. A few points then-
Scenario Specific
1. I understand KG Knittel was equipped with Puma ACs instead of (perhaps as well as?) the 20mm ACs of the same series. According to numerous sources several, usually 3 are cited, were trapped and fought with Peiper near La Gleize. I don't find them in the scenario though, have I missed them?
2. Some sources attribute SPW 251/16 flame half tracks to Peiper's command. Perhaps a false memory but I seem to recall seeing a photo of some left abandoned, again, near La Gleize. Again, I couldn't find these.
General Points
3. I do not remember in older iterations, inadvertently selecting your entire OB when you select the highest HQ and down arrow once, thus overriding all pre-existing orders to subordinate commands. Of all my gripes, I find this the most unhelpful development and fail to see what good purpose this could possibly serve.
4. I think it is probably too easy to route engineers with arty before they can blow bridges. Surely they should take checks to see if they will blow the bridge they have primed when they come under heavy arty fire.
5. As in the old game, support units like ATGs, AA, and IGs stay forever in reserve during an attack, usually out of sight if you set a FUP behind a LOS obstacle, and can only be micromanaged into action. Surely, when attacking infantry encounter tanks, for example, the commanding HQ would attempt to maneuver ATGs at its disposal into a firing position, or support guns/halftracks against a stubborn obstacle that has to be cleared. If such behavior cannot be coded, would it not be better to treat such units as indirect fire for orders purposes, so as not to cause a re-plan when the player moves them?
6. If there is terrain that is impenetrable to vehicles- and there should be- surely mot/mech infantry should be able to dismount and enter it. Soldiers seldom fought in or from their transports.
7. Many times, it seems when using arty supporting attack only option, I'm seeing attached mortar units acting as vanguard or, as support fillers, right up in the front line. This shouldn't happen.
Think those were the main points.
Scenario Specific
1. I understand KG Knittel was equipped with Puma ACs instead of (perhaps as well as?) the 20mm ACs of the same series. According to numerous sources several, usually 3 are cited, were trapped and fought with Peiper near La Gleize. I don't find them in the scenario though, have I missed them?
2. Some sources attribute SPW 251/16 flame half tracks to Peiper's command. Perhaps a false memory but I seem to recall seeing a photo of some left abandoned, again, near La Gleize. Again, I couldn't find these.
General Points
3. I do not remember in older iterations, inadvertently selecting your entire OB when you select the highest HQ and down arrow once, thus overriding all pre-existing orders to subordinate commands. Of all my gripes, I find this the most unhelpful development and fail to see what good purpose this could possibly serve.
4. I think it is probably too easy to route engineers with arty before they can blow bridges. Surely they should take checks to see if they will blow the bridge they have primed when they come under heavy arty fire.
5. As in the old game, support units like ATGs, AA, and IGs stay forever in reserve during an attack, usually out of sight if you set a FUP behind a LOS obstacle, and can only be micromanaged into action. Surely, when attacking infantry encounter tanks, for example, the commanding HQ would attempt to maneuver ATGs at its disposal into a firing position, or support guns/halftracks against a stubborn obstacle that has to be cleared. If such behavior cannot be coded, would it not be better to treat such units as indirect fire for orders purposes, so as not to cause a re-plan when the player moves them?
6. If there is terrain that is impenetrable to vehicles- and there should be- surely mot/mech infantry should be able to dismount and enter it. Soldiers seldom fought in or from their transports.
7. Many times, it seems when using arty supporting attack only option, I'm seeing attached mortar units acting as vanguard or, as support fillers, right up in the front line. This shouldn't happen.
Think those were the main points.
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