Rob
Member
Hi,
Something I have always wished I could do is change formations, frontages, task options, speed, aggro etc. at the waypoint level within the (primarily) move order. By way of example:
Issue a move order from point "A" to point "B" with 2 intervening waypoints (X and Y). Move in road column at max speed, NO attacks allowed, Min. Aggro. etc. from "A" to waypoint "X" then at "X" change to line formation with a 500 meter frontage, allow attacks, slow to normal speed, increase aggro. etc. to max from "X" to "Y" and then at "Y" revert to road column at normal speed (or whatever) normal aggro etc. no attacks from "Y" to B. It would be even nicer if we could also adjust begin/end times as well.
Do you see this as doable at the waypoint level?? Or would you see this as a sequential series of "orders"??
If done initially as waypoints within a single order then there would not be any player related orders delay other than in the routine processing of the initial move order I would think. Whereas a series of sequential "orders' might incur orders delay at each location without some fancy programming to apply orders delay to these orders but not the subsequent orders for the unit/battalion etc. in the sequencing.
Or in the end is it just 6 of one and half a dozen of the other??
Rob.
Something I have always wished I could do is change formations, frontages, task options, speed, aggro etc. at the waypoint level within the (primarily) move order. By way of example:
Issue a move order from point "A" to point "B" with 2 intervening waypoints (X and Y). Move in road column at max speed, NO attacks allowed, Min. Aggro. etc. from "A" to waypoint "X" then at "X" change to line formation with a 500 meter frontage, allow attacks, slow to normal speed, increase aggro. etc. to max from "X" to "Y" and then at "Y" revert to road column at normal speed (or whatever) normal aggro etc. no attacks from "Y" to B. It would be even nicer if we could also adjust begin/end times as well.
Do you see this as doable at the waypoint level?? Or would you see this as a sequential series of "orders"??
If done initially as waypoints within a single order then there would not be any player related orders delay other than in the routine processing of the initial move order I would think. Whereas a series of sequential "orders' might incur orders delay at each location without some fancy programming to apply orders delay to these orders but not the subsequent orders for the unit/battalion etc. in the sequencing.
Or in the end is it just 6 of one and half a dozen of the other??
Rob.