Matt Lohse
Member
My module to do list [so very subject to change]. At least now, once the rules revision is done, there are two projects I plan to work on in the near future. The first is the expansion of the LOF SADF module into a small stand-alone game. The second would be an expansion, possibly for LOF, on a topic to be announced that will also serve as the “how to design something” tutorial. Reasons, thoughts, requests for suggestions on this will also be the subject of a follow on post.
So why the expansion of the SADF modules from LOF rather than a new standalone game? There are several reasons…
1. It is something that has been mentioned in several places as something that LnL was going to do. Since we said we were going to do it, I want to actually do it as soon as possible rather than have it linger forever.
2. It is also something that can be done in a relatively short time frame. We already have 2/3s of the counters there would be and a number of scenarios. I have ideas for another 60-70 unit counters and scenarios I would want to add and the necessary unit values largely exist already. A stand alone game, even one of the ones I have outlines of, would take a lot longer to get done. Once this is in the later stages of development, I can start going on other standalone games.
3. It is also a more manageable project for my first project in this position… a chance to learn in a more manageable format than a 5 counter sheet/4 map monster.
So what do I think this module would be like? The existing materials consist of ~135 counters and 3 8x11 maps and 8 scenarios. The current [very rough] plan would be to expand to 2 counter sheets (260 counters), probably add an 11x17 map, and to have at least 4 more scenarios. The extra ~120 counters would be split roughly evenly between new units and informational counters. I have ideas for many/most of the unit counters (2nd SADF tank and mech. infantry companies, maybe a recon company, a few odds and ends, a Cuban mech. inf. Unit and more T62s to bring the Cuban unit to full strength along with a few odds and ends), but I wanted to see if anyone had any good ideas for units that I hadn’t thought of or even potentially something that would need more counters or maps. I am not saying it would happen (at least in the game as opposed to LOF or an expansion), but it is always better to hear good ideas early in the process in case I want to use them. So if you have any good ideas, let me know.
As for the expansion module/ development tutorial… well that topic and the potential for battles where both sides have almost the same equipment will be the subject of another post in a week or two.
So why the expansion of the SADF modules from LOF rather than a new standalone game? There are several reasons…
1. It is something that has been mentioned in several places as something that LnL was going to do. Since we said we were going to do it, I want to actually do it as soon as possible rather than have it linger forever.
2. It is also something that can be done in a relatively short time frame. We already have 2/3s of the counters there would be and a number of scenarios. I have ideas for another 60-70 unit counters and scenarios I would want to add and the necessary unit values largely exist already. A stand alone game, even one of the ones I have outlines of, would take a lot longer to get done. Once this is in the later stages of development, I can start going on other standalone games.
3. It is also a more manageable project for my first project in this position… a chance to learn in a more manageable format than a 5 counter sheet/4 map monster.
So what do I think this module would be like? The existing materials consist of ~135 counters and 3 8x11 maps and 8 scenarios. The current [very rough] plan would be to expand to 2 counter sheets (260 counters), probably add an 11x17 map, and to have at least 4 more scenarios. The extra ~120 counters would be split roughly evenly between new units and informational counters. I have ideas for many/most of the unit counters (2nd SADF tank and mech. infantry companies, maybe a recon company, a few odds and ends, a Cuban mech. inf. Unit and more T62s to bring the Cuban unit to full strength along with a few odds and ends), but I wanted to see if anyone had any good ideas for units that I hadn’t thought of or even potentially something that would need more counters or maps. I am not saying it would happen (at least in the game as opposed to LOF or an expansion), but it is always better to hear good ideas early in the process in case I want to use them. So if you have any good ideas, let me know.
As for the expansion module/ development tutorial… well that topic and the potential for battles where both sides have almost the same equipment will be the subject of another post in a week or two.