Hello there,
After years of boardgaming and the constant frustrating search for opponents (which in the end rewarded me with some very good friends all over the world) I stumbled upon CO2 and I am quite amazed by this game.
I am sure no one is interested in yet another AAR about the tutorial but I would like to ask a few Things and Maybe share a few other Things that I hope I´ve understood.
(please excuse my spelling, there is some crazy autocorrect going on)
First my impressions:
- Detail of the game: I have never encountered a such detailed game. There is so much Information that goes far beyond than what is necessary to Play this game and this is awesome. I learned quite a few Things About Units and weapons just by clicking on the Units. Actually it has been more than just flavor text, it seems to be esential Information to really use the Units to their best potential. Often I find myself reading for half an hour Prior to planning the orders
- real time adds so much to the experience. As I have played the game various times I realized how much time affects the Outcome of the game. Not only are there time dependent factors, such as Fatigue or the night and day schedule but the entire progess of attacking and defending in "real time" opens up so many more possibilities and really adds an entire additional Level to the game. As I am not so eloquent in english, I´ll try to give examples.
I have played just the first part of the tutorial many times, and I Always proceeded "board game like". Attack the Bridge, reorganize, plan attack on Lommersweiler, execute second attack and so on. It was Always Little efficient and led to a lot of Frustration and loss of men until finally I developed an attack plan, that took into consideration the chaos of the retreat and with an second, well rested wave of atttackers, a few Inf Companies that used the time during the attack on the Bridge to walk around Lommersweiler, the attack crushed the defenses that previously Always used the given time to reorganize and to put up a good defense. And don´t even get me startet on the changing weather...
Well so much for praising the game. There are a few Questions on how to handle certain Standard situations in a battle.
Recon: I have understood the value of recon and I think the "fog of war" works perfectly. What I am a Little unhappy About is, that the smallest scale is a Company to do recon. Is there any way, for example for a INF REG to do Scouting without having to move the entire Company? Also, as each order has to be given individually, it is very costly to send the Units one by one over the map. Am I missing something here on how to best Gather Information?
Defense of Long supply lines: Especially during the night I am having a lot of Troubles protecting my supply lines. The only solution I found was to spread out more than 4-5 Btn along the supply line between St. Vinth and the entrance Point, but still some sneaky unit managed to slip through and was annoying me. Not only was it destroying my supply trucks but also it cost a lot of Attention and orders to find and eliminate it.
I imagine that it would not be a Problem to strech out a Company much more so that it would at least notify an enemy unit. If the Goal is not to defend but to merely detect an enemy unit a INF Btn with 3-4 platoons could be streched out 1km easily.
Well in the end both my Questions are very similar. How to get more Information with less troops.
Thank you for any answers, I am Looking Forward to new experiences and more Scenarios.
After years of boardgaming and the constant frustrating search for opponents (which in the end rewarded me with some very good friends all over the world) I stumbled upon CO2 and I am quite amazed by this game.
I am sure no one is interested in yet another AAR about the tutorial but I would like to ask a few Things and Maybe share a few other Things that I hope I´ve understood.
(please excuse my spelling, there is some crazy autocorrect going on)
First my impressions:
- Detail of the game: I have never encountered a such detailed game. There is so much Information that goes far beyond than what is necessary to Play this game and this is awesome. I learned quite a few Things About Units and weapons just by clicking on the Units. Actually it has been more than just flavor text, it seems to be esential Information to really use the Units to their best potential. Often I find myself reading for half an hour Prior to planning the orders
- real time adds so much to the experience. As I have played the game various times I realized how much time affects the Outcome of the game. Not only are there time dependent factors, such as Fatigue or the night and day schedule but the entire progess of attacking and defending in "real time" opens up so many more possibilities and really adds an entire additional Level to the game. As I am not so eloquent in english, I´ll try to give examples.
I have played just the first part of the tutorial many times, and I Always proceeded "board game like". Attack the Bridge, reorganize, plan attack on Lommersweiler, execute second attack and so on. It was Always Little efficient and led to a lot of Frustration and loss of men until finally I developed an attack plan, that took into consideration the chaos of the retreat and with an second, well rested wave of atttackers, a few Inf Companies that used the time during the attack on the Bridge to walk around Lommersweiler, the attack crushed the defenses that previously Always used the given time to reorganize and to put up a good defense. And don´t even get me startet on the changing weather...
Well so much for praising the game. There are a few Questions on how to handle certain Standard situations in a battle.
Recon: I have understood the value of recon and I think the "fog of war" works perfectly. What I am a Little unhappy About is, that the smallest scale is a Company to do recon. Is there any way, for example for a INF REG to do Scouting without having to move the entire Company? Also, as each order has to be given individually, it is very costly to send the Units one by one over the map. Am I missing something here on how to best Gather Information?
Defense of Long supply lines: Especially during the night I am having a lot of Troubles protecting my supply lines. The only solution I found was to spread out more than 4-5 Btn along the supply line between St. Vinth and the entrance Point, but still some sneaky unit managed to slip through and was annoying me. Not only was it destroying my supply trucks but also it cost a lot of Attention and orders to find and eliminate it.
I imagine that it would not be a Problem to strech out a Company much more so that it would at least notify an enemy unit. If the Goal is not to defend but to merely detect an enemy unit a INF Btn with 3-4 platoons could be streched out 1km easily.
Well in the end both my Questions are very similar. How to get more Information with less troops.
Thank you for any answers, I am Looking Forward to new experiences and more Scenarios.