My fear is Dave will make it to easy to destroy the HQ's, as he has already fixed some of the problems with them holding out I think?
What we don't want is for the HQ's to be destroyed to easily as it will make the game a pain to play.
They should be able to put up a better fight than other similar sized infantry units, to simulate the resolve and heightened morale that a lot of the officers have displayed historically.
I have not come across an example like this since 5.0.12, but then I haven't had the chance to play much.
90 minutes is a long time for 10 men to hold out against a Bn attack and close combat with 150 Sturm Troopers, I agree, especially as the HQ starts out with just 45 men.
Maybe we should keep an eye out for more examples before Dave makes to many more changes to them though just to be on the safe side.
Are you aware of the Auto Save feature in the options dialogue?
It will make it easier to report with a saved game if you turn the feature on, for when you come across more examples.
Thanks for reporting it by the way, as I have had a bit of a 'bee in my bonnet' about it for a while now