I'm suffering from confusion imposed by playing too many different tactical systems...
On its impulse, a non-turreted vehicle wishes to Fire on an enemy unit but must pivot the chassis to bring the target into its covered arc. Does each vertex pivot trigger potential Op Fire? Technically, because it's Firing and not Moving/Assault Moving, no MP's are being spent to accomplish this change of facing.
On the other hand, if a WT with a covered arc pivots to change facing, it spends 1 MP per 2 vertices to do so whether it's Moving, Firing, or using Op Fire (per 1.7.1). This would seem to imply that any such pivoting could trigger enemy Op Fire. Yes?
Thanks,
Scott
On its impulse, a non-turreted vehicle wishes to Fire on an enemy unit but must pivot the chassis to bring the target into its covered arc. Does each vertex pivot trigger potential Op Fire? Technically, because it's Firing and not Moving/Assault Moving, no MP's are being spent to accomplish this change of facing.
On the other hand, if a WT with a covered arc pivots to change facing, it spends 1 MP per 2 vertices to do so whether it's Moving, Firing, or using Op Fire (per 1.7.1). This would seem to imply that any such pivoting could trigger enemy Op Fire. Yes?
Thanks,
Scott