Thanks for doing this mate.
I have been scratching my head over how it is meant to work many times. Tried it out, scratched my head, re-read the manual and scratched my head again!
I'm still wondering if I do something wrong, as sometimes it seams to work, others they pull back right away with no enemy in sight, and sometimes they don't pull back at all even after taking 50% casualties.
Just knowing what variable settings can be used would help.
For instance, I know from experience they completely ignore any formation set.
Which really bothers me when they go into road column formation, right in the face of the enemy!
They also seem to ignore any route choice set, safest, covered, quickest etc.
The route choice seems to be avoidance, yet none of the other options are greyed out to give you a clue that they won't work?
Experiments with changing the agro, and losses levels have been inconclusive, as this is a very hard order to test without having the power Dave has to set up a situation, and monitor both sides of the equation.
Deleting one of the waypoints seems to give you a measure of control over the order, but doing this won't make it stop at the next waypoint, it just continues to go right the way to the end waypoint?
Also this is subjected to a full command delay, and I thought the whole idea of the order was to simulate a pre-arranged plan, so the command delay should at least be halved?
Anyway I hope you manage to get more success with it than I have.