Carlos S. Olivares Pérez
Member
While I was teaching a friend how to play LnL, he said that Events were cool, but once you know the events of a scenario, it would lose the surprise effect. I told him that that was true, but I replied that in that case both players must know the events to avoid some kind of advantage.
After this, I thought that scenarios may have some kind of generic events. I am thinking on designing a matrix of events (Column A: weather, Column B: buildings, Column C: civilians...). The scenarios may have a section called "Generic Events" with the Generic Events that apply to that scenario.
The events would be triggered by some kind of action. Like some die roll for both players. Or some Events may be triggered by some special things like "all units fail their Morale Check sin the Rally Phase".
For instance:
Generic Events for this scenario:
One of these events is triggered when both players roll the same. Roll again to choose the event that is triggered:
This event is triggered when all units of one side fail their Morale Check on the Rally Phase:
After this, I thought that scenarios may have some kind of generic events. I am thinking on designing a matrix of events (Column A: weather, Column B: buildings, Column C: civilians...). The scenarios may have a section called "Generic Events" with the Generic Events that apply to that scenario.
The events would be triggered by some kind of action. Like some die roll for both players. Or some Events may be triggered by some special things like "all units fail their Morale Check sin the Rally Phase".
For instance:
Generic Events for this scenario:
One of these events is triggered when both players roll the same. Roll again to choose the event that is triggered:
- on a 1 or 2 roll: Generic Event A2 is triggered
- on a 3 or 4 roll: Generic Event B3 is triggered
- on a 5 roll: Generic Event C1 is triggered
- on a 6 roll: Generic Event D2 is triggered
This event is triggered when all units of one side fail their Morale Check on the Rally Phase:
- D3