The future of Command Ops?

Discussion in 'CO2 - Feature Requests' started by J. van Limpt, Jun 3, 2017.

  1. J. van Limpt

    J. van Limpt Member

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    So what can we expect for the future for this game? I know Patton is coming, but after that I would like to see CO going to the eastern front, preferably 1944/45. Are there any plans yet?
     
  2. jimcarravallah

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    I can't speak for the developers, but from what I understand, completing the Patton module is a first priority while work is being done on the East Front module on a separate development schedule.

    Keep in mind that most scenario development activities are performed by volunteers and the pace of module development is impacted by their ability to schedule that work around their day jobs and family time.

    The availability of volunteer time to address new scenario and module development can't be controlled by Panther's management.
     
  3. Keydet

    Keydet Member

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    Being the designer for KOAD I can tell you I am revising the scenarios to make them better and fix errors. Also adding one new scenario. This one is very tactical. It is the prelude to Preiss Knocks and Blumentritt's Big Knock. These two assume Skorzeny's raids on 14th Cav Group is successful to one of three outcomes. The scenario will be Skorzeny's raids night of 15/16 Dec. I do not know when I will be done. I have made it through three of the 12 scenarios. Have other none game tasks to attend to as well.
     
    #3 Keydet, Jun 3, 2017
    Last edited: Sep 29, 2018
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  4. J. van Limpt

    J. van Limpt Member

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    Sounds very interesting. Thank you for this information.
     
  5. J. van Limpt

    J. van Limpt Member

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    Baltics/Eastern Prussia 1944 would be ideal for this game.
     
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  6. Iconoclast

    Iconoclast Member

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    ...I (personally) don't care about more scen packs. I won't buy any before I see that CO2 actually gets new features. I am happy with the scenes at hand, but with so many things missing, I can't enjoy them. Smoke, Obstacles, Dismount/Mounted Ops etc.

    That is of course, as always, my personal view.

    Regards,

    A
     
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  7. J. van Limpt

    J. van Limpt Member

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    Would to be possible to have some insight in the road map for Command Ops, as the makers of this great game see it? Personally I think this is one of the best wargames in this genre and expansion to the Eastern Front, especially 1943-1945 would attract many gamers. This game is far superior to the John Tiller games (don't get me wrong, I love them) and the much better AI of CO2 could draw many people that are quite frustrated with the mediocre AI of the John Tiller games. Apart from that CO2 looks so much better too.
     
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  8. ioncore

    ioncore Member

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    BTW if I would be a customer, I would like to see more DLCs which are smaller in size.
    E.g. I'd prefer to see Crete DLC, Greece DLC, Libya 40 DLC etc for like 10-20 bucks each, rather than one big pricey Mediterranean pack. May be it's just me, though.
     
  9. KCH001

    KCH001 Member

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    I agree that more smaller expansions rather than big pricey expansions is a more attractive proposal. I would love to see more early war scenarios.. Either the Fall Gelb, North Africa or the attack on DK / Norway. East Front would also be great, but I would prefer to relatively low unit density battles rather than an all out slugfest.
     
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  10. john connor

    john connor Member

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    For me, 1. Fix pathing so that HQs, arty, bases and support units never lead out front, whether attacking, moving, probing, whatever. I can organise my side so this doesn't happen, but I can't help the enemy AI with this. 2. If point 1 doesn't fix the issue with the relative lack of AI arty in many scenarios then get to the bottom of that and fix it, 3. some method of making sure that when a scenario designer painstakingly sets up units in trenches or fortifications or dug-in historical positions at scenario start the game AI doesn't just wreck all that from the off by moving to what it considers better (non protected) positions as soon as the game starts - this habit also leads to much enemy arty being on the move at game start and unavailable for bombard. The usual proposed solution is some level of designer scripting. 4. mounted ops

    A lot of work there!!
     
  11. Iconoclast

    Iconoclast Member

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    Just out of curiosity, how many years ago now was CO2 released?

    I hope I haven't bought the game and all the modules again to see the money for CO2 go into fixing CO1.

    I always defended the series, always recommended people buying it, but the lack of '2' in 'CO2' has completely turned this around. The lack of communication is amplifying my growing discontent.

    Regards,

    A
     
  12. jimcarravallah

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    The release of CO2 coincided with the move from Matrix Games to LnL Publishing.

    At the time CO2 was released, the developers said there would be no more maintenance on the Matrix version of CO1.
     

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