J. van Limpt
Member
So what can we expect for the future for this game? I know Patton is coming, but after that I would like to see CO going to the eastern front, preferably 1944/45. Are there any plans yet?
I can't speak for the developers, but from what I understand, completing the Patton module is a first priority while work is being done on the East Front module on a separate development schedule.So what can we expect for the future for this game? I know Patton is coming, but after that I would like to see CO going to the eastern front, preferably 1944/45. Are there any plans yet?
Being the developer for KOAD I can tell you I am revising the scenarios to make them better and fix errors. Also adding one new scenario. This one is very tactical. It is the prelude to Preiss Knocks and Blumentritt's Big Knock. These two assume Skorzeny's raids on 14th Cav Group is successful to one of three outcomes. The scenario will be Skorzeny's raids night of 15/16 Dec. I do not know when I will be done. I have made it through three of the 12 scenarios. Have other none game tasks to attend to as well.
For me, 1. Fix pathing so that HQs, arty, bases and support units never lead out front, whether attacking, moving, probing, whatever. I can organise my side so this doesn't happen, but I can't help the enemy AI with this. 2. If point 1 doesn't fix the issue with the relative lack of AI arty in many scenarios then get to the bottom of that and fix it, 3. some method of making sure that when a scenario designer painstakingly sets up units in trenches or fortifications or dug-in historical positions at scenario start the game AI doesn't just wreck all that from the off by moving to what it considers better (non protected) positions as soon as the game starts - this habit also leads to much enemy arty being on the move at game start and unavailable for bombard. The usual proposed solution is some level of designer scripting. 4. mounted ops
A lot of work there!!
The release of CO2 coincided with the move from Matrix Games to LnL Publishing.Just out of curiosity, how many years ago now was CO2 released?
I hope I haven't bought the game and all the modules again to see the money for CO2 go into fixing CO1.
I always defended the series, always recommended people buying it, but the lack of '2' in 'CO2' has completely turned this around. The lack of communication is amplifying my growing discontent.
Regards,
A