I've attached a Microsoft Excel Workbook I created to track the Japanese Order of Battle.
Each tab is an echelon of command, starting with squad, and working up.
The headings on rows discuss the type of soldier, and the numbers in the sheet are the quantity.
This sheet dates back to 2014. The links in the upper left are to websites I found at that time that helped me quantify the numbers contained in the sheet. If I recall correctly, those same sites had the information on the 1937 Order of Battle
Keep in mind, this is a 1944 Order of Battle, adapted after the attrition of more than 13 years of war by that time, has fewer troops assigned to formations than during the era you are replicating.
As far as your map goes, here is a link to a topographical map authored in 1945 which reflects the area of your battlemap. To use it as a bitmap underlay you have to save it and convert it to a BMP image with drawing software (I often use Microsoft Paint) and then follow the directions to create a bitmap underlay on Pg. 32 of the MapMaker manual.
http://www.lib.utexas.edu/maps/ams/china_city_plans/txu-oclc-6566120.jpg
The most difficult part of replicating it for Command Ops 2 is tracing the contour data. Not every contour line on this map needs to be traced, because I believe you're limited on the number of contours you can portray (if I recall correctly, a total of 15 starting with the base level (e.g. the height of the river and lake) and the final reflecting your final height (the tallest peak in the region). Depending on how many total contours are required to portray all the height in a topographical map, it allows you to set a custom contour range, and trace only those lines that fit the range (e.g. if every height range is 50-meters, then you need only trace the 50-meter contours on the map -- it's explained on Pg. 26 under "Set Base Layer")
This sounds daunting at first, but I used the MapMaker instruction to trace a map for a scenario I developed to reflect the US invasion of Saipan in 1944. It started slow, but in time became pretty routine once I learned the MapMaker tools. If nothing else, using the tools to create a scenario ranging from creating the forces to drawing the map to combining it all into a scenario file helps you understand better how the game is structured and offers great insight into the information available for a "commander" to play the game.
I'm limited by only speaking English, but if you can communicate in that language and want to ask questions as you work on your scenario, you can reach me at
jimcarravallah@gmail.com.