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  1. Joe98

    The ~ key does not shrink units

    I started Battles from the Bulge and the ~ key shrinks units to a small size as it has always done. I have just downloaded the game engine for Command Ops 2. The ~ key does not shrink units. The manual says that it is supposed to - or have I missed something? .
  2. Joe98

    After a move is complete, who gets supply priority?

    I have only 2 units on the map. Both units are motorized infantry battalions. Both units report to the same supply base. Both units have exactly the same number and type of men, vehicles and weapons. Both units are exactly alike in every way. Both units start with their Ammo, Basics and Fuel...
  3. Joe98

    Those pesky enemy units that have routed

    Sometimes they do a reorg, rest and then move to cut my supply or sometimes to move near to an objective and capture it. Given certain criteria, routed enemy units should be forbidden from cutting my supply or taking objectives. 1. Its only a game 2. I cannot police the whole road. 3. An...
  4. Joe98

    Favourite Orders

    When I select an attack order, I typically choose the same settings every time. My suggestion is that a player set up a favourite move order and a favourite attack order. In the orders screen add 2 buttons. One says "use my fav attack order" The other says "use my fav move order" That would...
  5. Joe98

    Effect of Anti Aircraft units on attacking aircraft

    When aircraft attack ground units, does the presence of anti aircraft units reduce the effects of the airstrike? .
  6. Joe98

    Swap sides to check results

    Typically in a wargame, I need to check how features work. I will set up a situation and play and bit then save game. Close the game and then open that save game file - this time from the other side. This would be a nice feature to have in this game.
  7. Joe98

    A third movement type: Tracked

    Now that we are moving to a new game engine perhaps we can add a third movement type: Tracked Currently the 2 movement types are foot and wheeled. I am aware that tracked units often have wheeled vehicles in the unit but as this is a game I am quite happy Tracked as a separate movement type.
  8. Joe98

    To give one artillery unit 2 orders at the same time

    Target location “A": bombard for 10 mins from 6:15 to 6:25 Target location “B": bombard for 10 mins from 6:30 to 6:40 If I could give an artillery unit 2 orders both at the same time that would be a good thing. So long as the timings do not overlap the 2 orders would be valid.
  9. Joe98

    Messages

    See screen shot. On the sidebar I have selected to see the yellow and red messages and hide the green messages. On the sidebar the green messages are hidden but on the main screen the green messages are visible. This has always annoyed me! . .
  10. Joe98

    Please move one of the "Cancel" buttons

    See file below.
  11. Joe98

    Grid reference

    If players are discussing a map, it would be handy to pinpoint a specific location with a grid reference. When the grid is turned on and off, the grid numbers should be turned on and off with it. The grid numbers do not have to the authentic. Just start with 001 and work from there. Joe
  12. Joe98

    Highlight all objectives

    Currently if an objective is active it is lit up. If an objective is not active it is not lit up. In the sidebar, if I click on an objective that is not active, the map will centre on that objective. I suggest there be a button that causes all the objectives across the map to be lit up. It...
  13. Joe98

    Reviewing the options mid game

    When we start a game, we select options: Orders delay Weather Reinforcements etc When I am in the middle of a game, I sometimes wonder which options I selected. Isn't there a button somewhere where I can review options? .
  14. Joe98

    Replay file.

    Close Combat the original, released in Sep 1996, had a replay file. I suggest a replay file. It is not so much to watch my game over again. Instead somebody else completes a game and uploads the replay file to the forum. The rest of us can download the file and watch the replay. (Stepping...
  15. Joe98

    Zooming unit with the map

    Mostly I press "~" and use small counters. Mostly I am zoomed right in and sometimes zoom out just one level. The mini map becomes important to me for this reason. Currently when we zoom in, the counters do not zoom. As a result my company seems to occupy 2 square kilometres! I request...
  16. Joe98

    Combat Power number

    Currently combat power is displayed like this: Unit “A” has combat power 1 Unit “B” has combat power 2 - which is twice that of “A” Unit “C” has combat power 3 - which is twice that of “B” and 4 times that of “A” Unit “D” has combat power 4 - which is twice that of “C” and 4 times that of...
  17. Joe98

    Mini map

    The new idea of the floating menus is a terrific idea. I request that the mini map be at least twice the current size. Further, in your sample screen shot of the mini map, the various Run Game buttons are included. I suggest that those buttons now be moved to the toolbar at the bottom of the...
  18. Joe98

    Air strikes

    In any scenario, I would like to know (or receive an estimate of) how many air strikes I will receive today for use against the enemy. When an air strike is available, I request that the message bigger and brighter than it is now.
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