Jay Townsend
Member
- Joined
- Aug 19, 2013
- Messages
- 149
- Points
- 28
Desert Heat, scenario 1: Mechili, Libya (I)
Even with 12 turns this was a pretty fast playing scenario. The dust counter can be a pain for both sides. Sometimes I wonder if the dust counter might be too powerful in the game but this is the desert after all. The Valentine tanks are very slow moving and kind of remind me of the Matilda tanks in that regards but not as strong.
The Italian stack most of their units in the town hexes as that is all that matter for victory in the end for this scenario and the defensive bonus is nice as well. The British took a long time to get into position to attack and the Italians kept taking their pot-shot and getting a few scores, while the British could not expel the Italians at all in 12 turns. The Italians win this one. But it was a fun first scenario for me in Desert Heat. All the components are very pleasing. Now on to the next one!
Even with 12 turns this was a pretty fast playing scenario. The dust counter can be a pain for both sides. Sometimes I wonder if the dust counter might be too powerful in the game but this is the desert after all. The Valentine tanks are very slow moving and kind of remind me of the Matilda tanks in that regards but not as strong.
The Italian stack most of their units in the town hexes as that is all that matter for victory in the end for this scenario and the defensive bonus is nice as well. The British took a long time to get into position to attack and the Italians kept taking their pot-shot and getting a few scores, while the British could not expel the Italians at all in 12 turns. The Italians win this one. But it was a fun first scenario for me in Desert Heat. All the components are very pleasing. Now on to the next one!