Mark Weston
Member
.....OR - what am I doing wrong?
Hello,
New to Command Ops but definitely not new to wargaming.
I loaded up the core game and the three 'beginner' scenarios, playing as Allies - I rarely play as Axis.
It struck me on my first two attempts, which ended as draws, that the Allies made a very good go of things. Several of my companies of Shermans held well, perhaps too well against greatly superior firepower.
So...
When I switched to the bigger of the three scenarios, (Foxes Dash?) I switched to German units. All was going well until I encountered the same type of formation that had done so well under my command - namely a 13-strong Sherman company (9 Sherm 75s, 2 Sherm 76s & 2 Jumbos).
I approach with 4 x companies of 9-11 Panthers (Pz Vs) - plus 2 companies of assault guns (9 stug 3Gs & 10+ Jagd 4s (I think)).
Approaching from 'front and back' - I know you cannot specify, let's say I had them surrounded - only to watch as my units were decimated from 300-400 mtrs. Retreating back almost twice each. After the second attempt to dislodge these mighty Shermans (with help from 2 batts of inf, my companies were averaging 4-5 vehicles each ...... the Shermans had lost only 4 of the 75s and 1 each of the 76s and Jumbos. They retreated in order and continued to cause problem to the entire brigade after their friends arrived.
Now - - I know bit about strategy, real life AAR and simulated AARs. I just cannot see a company comprising of 13 Shermans, be they Jumbos or even Fireflies (well, possibly Fireflies), being able to take out (according to the command info - highly trained and motivated) over 40 Panthers and 20 or so assault guns.
When I loaded those units into (the original) Combat Mission, a suspicious AI, yes, but a very good ballistics/physics emulator, the Shermans, no matter what you do, last around 11 mins - every time.
I cannot set facing, hull down, distraction, shoot and scoot or any other tactic that would wrong foot the Americans in Command Ops. The tutorials say you must trust the AI to do the right thing - just order the attack and the AI will work it out But it's just move/attack/probe - I tried all of them, after the recommended 'org' phase (and ineffective artillery) - all resulted in the near destruction of my tanks - my entire spearhead of the division.
What am I doing wrong?
Or is there something else going on here? I have come across some games that bias the Axis down a notch or two to make it an easier match for two players etc.
Thx. . .
Hello,
New to Command Ops but definitely not new to wargaming.
I loaded up the core game and the three 'beginner' scenarios, playing as Allies - I rarely play as Axis.
It struck me on my first two attempts, which ended as draws, that the Allies made a very good go of things. Several of my companies of Shermans held well, perhaps too well against greatly superior firepower.
So...
When I switched to the bigger of the three scenarios, (Foxes Dash?) I switched to German units. All was going well until I encountered the same type of formation that had done so well under my command - namely a 13-strong Sherman company (9 Sherm 75s, 2 Sherm 76s & 2 Jumbos).
I approach with 4 x companies of 9-11 Panthers (Pz Vs) - plus 2 companies of assault guns (9 stug 3Gs & 10+ Jagd 4s (I think)).
Approaching from 'front and back' - I know you cannot specify, let's say I had them surrounded - only to watch as my units were decimated from 300-400 mtrs. Retreating back almost twice each. After the second attempt to dislodge these mighty Shermans (with help from 2 batts of inf, my companies were averaging 4-5 vehicles each ...... the Shermans had lost only 4 of the 75s and 1 each of the 76s and Jumbos. They retreated in order and continued to cause problem to the entire brigade after their friends arrived.
Now - - I know bit about strategy, real life AAR and simulated AARs. I just cannot see a company comprising of 13 Shermans, be they Jumbos or even Fireflies (well, possibly Fireflies), being able to take out (according to the command info - highly trained and motivated) over 40 Panthers and 20 or so assault guns.
When I loaded those units into (the original) Combat Mission, a suspicious AI, yes, but a very good ballistics/physics emulator, the Shermans, no matter what you do, last around 11 mins - every time.
I cannot set facing, hull down, distraction, shoot and scoot or any other tactic that would wrong foot the Americans in Command Ops. The tutorials say you must trust the AI to do the right thing - just order the attack and the AI will work it out But it's just move/attack/probe - I tried all of them, after the recommended 'org' phase (and ineffective artillery) - all resulted in the near destruction of my tanks - my entire spearhead of the division.
What am I doing wrong?
Or is there something else going on here? I have come across some games that bias the Axis down a notch or two to make it an easier match for two players etc.
Thx. . .