TitaniumShadow
Member
I am getting back into this game after a long break and am playing the Marsa el Brage scenario. While examining the units available, I noticed that all the German AT Guns seemed to have a low Rate of Fire (RoF) [Note that all numbers are Rapid RoF in game].
Looking on the Internet to see what the consensus is about the rates of fire for these guns gives some much higher numbers (and yes, I don't take these numbers to be 100% accurate either).
For comparison, the 16" 50 caliber Mark 7 gun used on the Iowa class Battleships is listed as 2 r/m on Wikipedia, which they regularly achieved in bombing coastal targets during WWII.
The Editor Manuel states that:
But the in game numbers still seem really low. The 7.5 cm KwK 37 L/24 was used on the Ausf. A to Ausf. F1 models of the PzKpfw IV and I'm sure it could get at least 6 carefully aimed shots off in a minute without much trouble.
Anybody have any idea why the RoF numbers for AT Guns are so low in game? Is it perhaps a play balance thing to reduce the lethality of guns in general? To reduce ammunition usage (I can see a tank using up all its ammunition in less than 5 minutes of game time with a more "realistic" rate of fire)? Because actually getting the opportunity for that many "good" shots at a target is not going to be very common? Or is there some other reason I'm not thinking of?
The RoF for the 4.7 cm pak 36 (t) is listed as 2 rounds/min (r/m) in game.
The RoF for the 3.7 cm Pak 36 is listed as 6 r/m in game.
The RoF for the 8.8 cm Flak 35 is listed as 2 r/m in game.
The RoF for the 7.5 cm KwK 37 L/24 is listed as 2 r/m in game.
The RoF for the 3.7 cm Pak 36 is listed as 6 r/m in game.
The RoF for the 8.8 cm Flak 35 is listed as 2 r/m in game.
The RoF for the 7.5 cm KwK 37 L/24 is listed as 2 r/m in game.
Looking on the Internet to see what the consensus is about the rates of fire for these guns gives some much higher numbers (and yes, I don't take these numbers to be 100% accurate either).
The RoF for the 4.7 cm pak 36 (t) is listed as 15-20 rounds/min (r/m) in War Thunder (no Wikipedia data).
The RoF for the 3.7 cm Pak 36 is listed as 13 r/m in Wikipedia.
The RoF for the 8.8 cm Flak 35 is listed as 15-20 r/m in Wikipedia.
The RoF for the 7.5 cm KwK 37 L/24 12–15 r/m in Wikipedia.
The RoF for the 3.7 cm Pak 36 is listed as 13 r/m in Wikipedia.
The RoF for the 8.8 cm Flak 35 is listed as 15-20 r/m in Wikipedia.
The RoF for the 7.5 cm KwK 37 L/24 12–15 r/m in Wikipedia.
For comparison, the 16" 50 caliber Mark 7 gun used on the Iowa class Battleships is listed as 2 r/m on Wikipedia, which they regularly achieved in bombing coastal targets during WWII.
The Editor Manuel states that:
Rates of Fire - The number of rounds fired per minute at Slow, Normal and Rapid rates of fire. Please note that these are practical rates of fire not cyclical or theoretical rates of fire.
But the in game numbers still seem really low. The 7.5 cm KwK 37 L/24 was used on the Ausf. A to Ausf. F1 models of the PzKpfw IV and I'm sure it could get at least 6 carefully aimed shots off in a minute without much trouble.
Anybody have any idea why the RoF numbers for AT Guns are so low in game? Is it perhaps a play balance thing to reduce the lethality of guns in general? To reduce ammunition usage (I can see a tank using up all its ammunition in less than 5 minutes of game time with a more "realistic" rate of fire)? Because actually getting the opportunity for that many "good" shots at a target is not going to be very common? Or is there some other reason I'm not thinking of?
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