When I select 3 arty units (using shift key) and attempt to designate a bombard order I get a CTD. This occurs when playing as either axis or allies in the 'Trial By Combat' Cauldron scenario.
Version was 5.1.31
I have the .cor file as per instruction seen on the discord channel.(I just cant seem to upload it here)
Please can you advise me on how I can help you to fix this bug.
I have noticed a few other things I will throw below unless asked to move;
Version 5.2.47
'Trial By Combat' Cauldron scenario pack.
If I select the '3rd County of London Yeomanry' (3CLY) HQ and the '4th County of London Yeomanry' (4CLY) HQ and designate an attack order they will not complete the order. - Well not in the 2 day scenario time frame.
In the First Force Data Dialog box the unit reads as 'Moving' - however they are not. They remain stationary for the duration of the scenario. - I appreciate there may be a delay because capacity/load so it may be user error here...
I mention this because in version 5.1.31 I was able to use the units together and they were responsive.
Weather - It seems the visibility and weather in the scenario has changed between versions.
I have recorded the weather states and visibility in version 5.1.31 and 5.2.47.
Firstly it looks like view distances are much more incremental as the sun rises or the weather clears! - that's great and seem to work really well.
The main difference I have noticed is the different type of weather during the scenario - 5.2.47 has more 'moderate rain' and 'heavy rain'. Not a problem really but it does change the way the scenario plays out.- unless historical weather does have an element of variation built in for the player.
I mention this not because its an 'issue' on this scenario but to highlight to anyone else playing scenarios where the weather was a critical factor to keep an eye out.
For an example in this scenario (Trial By Combat 5.1.31) at 06:00 you get a view distance of 2000m for roughly 1 hour. In version 5.2.47 at 06:00 until about 18:00 the best view you get is 500m. Obviously those view distances are very different.
Lastly on 'Trial By Combat' in the 5.2.47 version the AI congregates a group of (Axis) units between Bir Duedar and Strongpoint 2. I cant tell if its an objective for the AI to hold that road. Previously it would use several of those units to defend VP locations I was attacking - now it seems I can bypass a large force and occupy VPs with very limited resistance as the AI is 'in no mans land'.
I hope this helps and I apologies if I'm not understanding the mechanics properly and thus wasting your time.
Version was 5.1.31
I have the .cor file as per instruction seen on the discord channel.
Please can you advise me on how I can help you to fix this bug.
I have noticed a few other things I will throw below unless asked to move;
Version 5.2.47
'Trial By Combat' Cauldron scenario pack.
If I select the '3rd County of London Yeomanry' (3CLY) HQ and the '4th County of London Yeomanry' (4CLY) HQ and designate an attack order they will not complete the order. - Well not in the 2 day scenario time frame.
In the First Force Data Dialog box the unit reads as 'Moving' - however they are not. They remain stationary for the duration of the scenario. - I appreciate there may be a delay because capacity/load so it may be user error here...
I mention this because in version 5.1.31 I was able to use the units together and they were responsive.
Weather - It seems the visibility and weather in the scenario has changed between versions.
I have recorded the weather states and visibility in version 5.1.31 and 5.2.47.
Firstly it looks like view distances are much more incremental as the sun rises or the weather clears! - that's great and seem to work really well.
The main difference I have noticed is the different type of weather during the scenario - 5.2.47 has more 'moderate rain' and 'heavy rain'. Not a problem really but it does change the way the scenario plays out.- unless historical weather does have an element of variation built in for the player.
I mention this not because its an 'issue' on this scenario but to highlight to anyone else playing scenarios where the weather was a critical factor to keep an eye out.
For an example in this scenario (Trial By Combat 5.1.31) at 06:00 you get a view distance of 2000m for roughly 1 hour. In version 5.2.47 at 06:00 until about 18:00 the best view you get is 500m. Obviously those view distances are very different.
Lastly on 'Trial By Combat' in the 5.2.47 version the AI congregates a group of (Axis) units between Bir Duedar and Strongpoint 2. I cant tell if its an objective for the AI to hold that road. Previously it would use several of those units to defend VP locations I was attacking - now it seems I can bypass a large force and occupy VPs with very limited resistance as the AI is 'in no mans land'.
I hope this helps and I apologies if I'm not understanding the mechanics properly and thus wasting your time.
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