So what are some campaign styles people would like to see for LnLT?
There is the campaign-style that was presented in 'Heros of the Motherland' and in the 'We Stand Alone' expansion for 'Heroes of Normandy', where you play a series of linked scenarios and have a 'leader' counter that represents you and can grow and gain experience.
There is the style of campaign play that is similar to the "Battle for Geissen" Campaign system coming out in the upcoming 'World at War 85' game where you have an overall operational map with several zones on it and both sides maneuver their formations and when 2 formations from opposing sides meet in a zone you fight a battle out on tabletop to see what the outcome is. Usually used to represent higher formations moving around (Battalion and above) and the fights on the tabletop just representing a 'snapshot' of the overall battle, but determining the fate of the formation.
There is also campaign-style where its all done at the tabletop level that is similar to the ASL Historic modules where the entire campaign is fought out on a single map and after each 'combat round' you figure out the new front lines depending on the actual movement of units on the map. Often times the purchasing of reinforcements from a variable list of potential units is a core part of the campaign.
Maybe there are other campaign systems you would like to see. Lets hear your ideas!
There is the campaign-style that was presented in 'Heros of the Motherland' and in the 'We Stand Alone' expansion for 'Heroes of Normandy', where you play a series of linked scenarios and have a 'leader' counter that represents you and can grow and gain experience.
There is the style of campaign play that is similar to the "Battle for Geissen" Campaign system coming out in the upcoming 'World at War 85' game where you have an overall operational map with several zones on it and both sides maneuver their formations and when 2 formations from opposing sides meet in a zone you fight a battle out on tabletop to see what the outcome is. Usually used to represent higher formations moving around (Battalion and above) and the fights on the tabletop just representing a 'snapshot' of the overall battle, but determining the fate of the formation.
There is also campaign-style where its all done at the tabletop level that is similar to the ASL Historic modules where the entire campaign is fought out on a single map and after each 'combat round' you figure out the new front lines depending on the actual movement of units on the map. Often times the purchasing of reinforcements from a variable list of potential units is a core part of the campaign.
Maybe there are other campaign systems you would like to see. Lets hear your ideas!
Last edited: