Jack Ruetty
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- Mar 2, 2014
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- 70
I am confused with the wording in the 5.0 Manual and the Quick Cards 5.0 concerning the fates of crews when vehicles are destroyed or abandoned. Some of the phrases used are:
Abandoned vehicles are just that: Abandoned. Place an Abandoned marker on the vehicle. It cannot move or fire for the remainder of the scenario. Roll 1d6: if the result is a 1, place a Good Order Crew in the hex under a Moved marker. (Page 33 of the Manual)
If it (the vehicle) fails the MC, the Crew abandons the vehicle; place a Shaken Crew counter in the vehicle’s hex under a Moved marker. (Page 78 of the Manual)
Abandoned vehicles are just that; Abandoned. Place an Abandoned marker on the vehicle. It cannot move or fire for the remainder of the scenario. Place a Shaken Crew under a Moved marker in the Abandoned vehicle’s hex. (Page 4 of Quick Cards 5.0)
Destroyed vehicles are replaced with a Wreck marker. Both passengers and Crew must take a Bailout Check.
(Page 4 of Quick Cards 5.0 and Page 33 of the Manual)
Whenever a vehicle is destroyed by ordnance, roll 1d6: if the result is 1, place a GO Crew under a Moved marker on the Wreck; for any other result, eliminate the Crew along with their vehicle. (Page 78 of the Manual)
From Ordnance vs Armor on page 9 of the Quick Cards:
If a Vehicle is Destroyed: Roll 1d6
1= Place GO Crew under Moved Marker on top of Wreck Marker
2-6= Eliminate Crew and Place Wreck Marker
From Ordnance vs Unarmored on page 9 of the Quick Cards:
If Hit: Target Destroyed and Bail-out check
A lot of the language seems to conflict (at least to me).
Lastly for Passengers I felt the wording used was always Bail -Out Check when their vehicle was destroyed so no problems there.
Thanks for any help.
Jack
Abandoned vehicles are just that: Abandoned. Place an Abandoned marker on the vehicle. It cannot move or fire for the remainder of the scenario. Roll 1d6: if the result is a 1, place a Good Order Crew in the hex under a Moved marker. (Page 33 of the Manual)
If it (the vehicle) fails the MC, the Crew abandons the vehicle; place a Shaken Crew counter in the vehicle’s hex under a Moved marker. (Page 78 of the Manual)
Abandoned vehicles are just that; Abandoned. Place an Abandoned marker on the vehicle. It cannot move or fire for the remainder of the scenario. Place a Shaken Crew under a Moved marker in the Abandoned vehicle’s hex. (Page 4 of Quick Cards 5.0)
Destroyed vehicles are replaced with a Wreck marker. Both passengers and Crew must take a Bailout Check.
(Page 4 of Quick Cards 5.0 and Page 33 of the Manual)
Whenever a vehicle is destroyed by ordnance, roll 1d6: if the result is 1, place a GO Crew under a Moved marker on the Wreck; for any other result, eliminate the Crew along with their vehicle. (Page 78 of the Manual)
From Ordnance vs Armor on page 9 of the Quick Cards:
If a Vehicle is Destroyed: Roll 1d6
1= Place GO Crew under Moved Marker on top of Wreck Marker
2-6= Eliminate Crew and Place Wreck Marker
From Ordnance vs Unarmored on page 9 of the Quick Cards:
If Hit: Target Destroyed and Bail-out check
A lot of the language seems to conflict (at least to me).
Lastly for Passengers I felt the wording used was always Bail -Out Check when their vehicle was destroyed so no problems there.
Thanks for any help.
Jack
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