Jack Ruetty
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- Mar 2, 2014
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- 70
Looking at the Patch Notes for 11Aug21 and 18Aug21 concerning Fire 2 hexes, I have some questions. First can non-vehicle units now stay in Fire 2 hexes and not be eliminated but suffer a +4 DC? Secondly if a non-vehicle unit leaves a Fire 2 hex does it now have to pass a Fire Check (Morale Check with one dice and I assume LM still applicable)? Failing the Fire Check Shakes the unit?
Thanks for any help
Jack
Edit. This is how I summarized the new Fire 2 rules. "If a non-vehicle unit find itself in a Fire 2 hex it must make a decision to stay or leave the hex. If the unit decides to leave it make a Fire Check (Morale Check with one die and LM still applicable). Failing the Fire Check, the unit move out of the Fire 2 hex but is marked Shaken. If the units decides to stay in the Fire 2 hex it must undergo a +4 Damage Check and face possible elimination form this DC. All of the above is applicable to vehicles/passengers but the DC is +2."
Also just curious. Are these new rules applicable to the board game?
Thanks for any help
Jack
Edit. This is how I summarized the new Fire 2 rules. "If a non-vehicle unit find itself in a Fire 2 hex it must make a decision to stay or leave the hex. If the unit decides to leave it make a Fire Check (Morale Check with one die and LM still applicable). Failing the Fire Check, the unit move out of the Fire 2 hex but is marked Shaken. If the units decides to stay in the Fire 2 hex it must undergo a +4 Damage Check and face possible elimination form this DC. All of the above is applicable to vehicles/passengers but the DC is +2."
Also just curious. Are these new rules applicable to the board game?
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