first successful Multiplayer game - build 278

Discussion in 'Lock 'n Load Tactical Digital' started by Chris Merchant, Apr 14, 2020.

  1. Chris Merchant

    Dec 8, 2014
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    Played Assault on Vierville with an opponent in Canada (I am in Australia).

    No desyncs :) Nice work Tom :)

    edit: now 2 successful MP games in a row with 278 (same scen)

    Couple of things noted:

    We played full FOW.

    - I could see my opponents initial setup counters until he moved them during setup phase

    - Hex highlights were displayed during my opponents impulses, presumably where my opponent had units and was inspecting/moving (no units were being displayed as they were out of my LOS)

    #1 Chris Merchant, Apr 14, 2020
    Last edited: Apr 14, 2020
  2. Wiggum

    Wiggum Member

    Mar 7, 2015
    Likes Received:
    Well lets hope that keeps up. I had two successful games without desync before the newest patch but the next game then had again desync bugs during MP.

    FOW does not really work during MP we noticed that too. Your opponent sees where you move units because of the highlight

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