Saw a post on Consimworld that things are heating up. But can't find any evidence anywhere else that this is so..
I like the original Fireteam, having had the opportunity to play it once. The one issue my friend had was that it felt more important to spend Command Points on units near the front rather than reinforcements. Wondering if this seems to be an issue in any of the playtests or whether something has changed with regards to command points (perhaps one free 'move' by reinforcements, who after all must have received an order to come to the battlefield...)?
Hi, i'm one of the playtesters.
Me and Steve are going to test a scenario in a few hours, so things are moving forward.
Usually the least amount of command points you get is 3 if there are no leaders, units that enters the map can move all togeter into a single movement order, with a double-time card they can move twice their value, so reinforcements are not an issue to be put onto the front lines.
We've never had that kind of issue really.
You need to master command and control, leaders are crucial to winning a scenario as the good ones will provide the flexibility you need.
Since they can activate all units within their command radius for one order in total.
Of course if you lose them or spread your forces too much you will lose that coordination and the whole force will act more slowly.
You may think that this way you'll have to have huge stacks to beign able to play...false...that way will make you lose almost certainly as a single shot can break an entire stack.
You'll have to adapt and spread just like units would naturally do in real life...i don't know how to describe it but this game is incredible.
I'm not allowed to show anything as per playtester contract but if i could...i would show you an entire match!